The continent of Tartu is vast, and different Incidents occur on it regularly. One day, slave skrags, led by a cunning leader, decide to riot and break free; the other, a shersher swarm engulfs an entire village, making its inhabitants shiver from fear inside their homes; sometimes even a strange black rain falls on the Eastern Graveyard's soil, raising cadavers from their graves. When such things happen, who can the inhabitants of Tartu rely upon, if not on the brave and strong warriors of the Empires that never stay indifferent to the suffering of others?
Every day, at 23:00, an Incident occurs in Adan that threatens its inhabitant peace and well-being. If you hurry to help them and deal with the threat, you will not only receive the deserved Experience and glory, but also a special key to a Chest that contains a generous reward!
The list of Incidents available to a player depends on his level range. Characters are divided into following groups: levels 9-15, 16-21, 22-28, 29-35, 36-43, 44-50.
The quest that you receive during an Incident does not necessarily need to be completed that same day. Items received during the quest are saved in your backpack until next time so you always have a possibility to finish the task.
Another good news is that the probability of receiving a "green" item as a trophy when batlling monsters during an Incident is 2 times higher than in normal combats!
These Incidents put you up against a horde of monsters. An Insignia of Redeemer can be obtained from every killed monster in addition to 1 Hero of the Empire Reputation point. After collecting 150 Insignias, you will receive a key from the character who gave you the quest. Use this key to open a special that contains a generous reward.
• Level 9-15 - Deydri Avengers
Soldier, I have an urgent task for you! Our Deydri spy informed us that the Half-Bloods have formed Avenger squads consisting of their elite warriors to attack unsuspecting Imperial soldiers. I have just been informed that several Half-Bloods with Avenger markings have been spotted on the Scarlet Square. Hurry there and deal with those cutthroats.
Notwithstanding their loses in the battle against Imperial law enforcers, Deydri gangs keep on the fight, making a living by stealing, robbing, kidnapping and killing. Even worse, our spies informed us that the Half-Bloods are putting together elite Avenger squads, that are created with one purpose only: slaying Imperial soldiers!
Gaor Trad calls volunteers to fight the Deydri threat. Warriors with secret Avenger markings have dared to infiltrate the very heart of Sadar, the Scarlet Square! Those who heed Gaor's call will have to confront the Half-Blood punitive squads. Rest assured that a warrior who deals with the Avengers we spotted will receive a generous reward from the Dragon-Man.
Your task is to slay Deydri Avengers  that appeared on the Scarlet Square. Each defeated enemy will drop an Insignia of Redeemer in addition to 1 Hero of the Empire Reputation point. Collect 150 Insignias and receive a key to the containing a generous reward.
• Level 16-21 - The Stolen "Pride"
Warrior, I have a really good bargain for you! Some of them evil madkhars broke into my storage last night and feasted on several sacks of a rare hop sort that I use for brewing my best bear tap, the "Pride of the Empire". I will gladly reward you for finding those "food-lovers" and curing them from that nasty habit. But please hurry, for soon they will be too far away to find.
Beer is loved all around Tartu. Be it humans or elves, minotons or Dedaires, but you will find beer-lovers amongst almost each and every race there is. Altough madkhars, as strange as it sounds, have a taste not for the beer itself, but for hop that is used for making this drink. Why do these bitterish knobbles attract them so much remains a mystery, but a fact is a fact: madkhars just love hop. Last night a group of these monsters attacked Helgar's storage. The brewer himself barely made it out of there alive. Having returned in the morning, he counted the losses and couldn't believe his eyes: madkhars gobbled around three dozen of hop sacks! What's even worse, they chose the rarest sort that is used for making of Helgar's best beer tap, "Pride of the Empire". If madkhars make a habbit of it, Helgar could go under, that's why he's asking you to punish those "gormandizers", so that it doesn't happen again.
You have to slay Madkhar Raiders  that appeared in Helgar's Brewery.
Each defeated monster will drop an Insignia of Redeemer in addition to 1 Hero of the Empire. Reputation point. Collect 150 Insignias and receive the Key to a containing a generous reward.
• Level 22-28 - The Enraged Shershers
Wait, warrior, you must help us! Great Dragons know why, but a whole swarm of enraged shershers swooped down on our village. I barely made it to the bell on time to signal the villagers. It's a miracle that everyone managed to hide in their houses and nobody was seriously hurt. But now we can't even show ourselves in the street! And meanwhile these flying predators feast on our cattle! Be gracious, free us from this plight, oh brave warrior!
The village of Landor is at war. But not with robbers or raiders, no. With mad shershers! Without a clear reason, these buzzing creatures invaded the village and started attacking its inhabitants. Praise Heavens, Vil is their Elder: he didn't hesitate for a second and got to the alarm bell jut in time to alert the villagers. People of Landor have armed themvelsves with whatever tools they could get their hands on and barricaded themselves inside their houses, too scared to go outside. Now Vil is calling out to all the brave warriors out there to deal with the winged beasts and free the villagers from that forced "home detention", before the monsters kill and eat all the cattle in Landor.
You have to slay Enraged Shershers  that swarmed the Village of Landor. Each defeated monster will drop an Insignia of Redeemer in addition to 1 Hero of the Empire Reputation point. Collect 150 Insignias and receive the Key to a containing a generous reward.
• Level 29-35 - Night of the Living Dead
Last night, a strange shower covered all the nearby land with acid ashes, and in the morning hordes of ravenous cadavers appeared in the graveyard. Please help me deal with them until they scatter all around the neighborhood.
Ani-Dahlia has been around death for such a long time, that raised cadavers and evil spirits don't scare the powerful Necromancer at all. But sometimes things so bizzare happen in the Eastern Graveyard that astonish even such an experinced Vigilant Guard as her.
An unusual rain that fell on the ground last night left spots of black soot everywhere, and in the morning Ani-Dahlia discovered hordes of roaming cadavers, awakened by the unusual natural phenomenon. The Necromancer asks for your help in dealing with the cadavers. Hurry, before the undead scatter all around the neighborhood.
You have to slay the Awakened Cadavers  that appeared in the Eastern Graveyard. Each defeated monster will drop an Insignia of Redeemer in addition to 1 Hero of the Empire Reputation point. Collect 150 Insignias adn receive the Key to a containing a generous reward.
• Level 36-43 - The Winged Furias
Krom Tander is enraged and frightened. Valternas have literally besieged his house, soaring above it with heart-rending cries, as if they were threatening the Dedaire. Food supllies and materials for inventions are running low, but Krom doesn't hurry to leave the house, since last time he tried to do so, he nearly got killed.
The scientist's last hope is a travelling warrior of the Empire who will not stay indifferent to Krom's misfortune. Dreaming of the valiant savior, he already made up his mind about the reward he's going to give to the person who deals with the valternas.
You have to slay Stalking Valternas  that invaded the Crystal Meadow. Each monster will drop an Insignia of Redeemer in addition to 1 Hero of the Empire Reputation point. Collect 150 Insignias and receive the Key to a containing a generous reward.
• Level 44-50 - The Vile Ravagers
Warrior, it is in this dark hour that I ask for your help! Pirates attacked my tribe's village on Falda island and burned it to the ground. Our spears and arrows were no match for their armor and weapons. The attackers dropped the anchor not far from here and are now roaming the shore, proud of their cruelty. Please, avenge my village, and I will generously reward you.
Shaman Dakh-Fartul was never known for his social skills, leaving Tartu inhabitants to wonder where this mysterious wizard came from and who he is. But the disaster that befell his tribe forced him to throw off the usual veil of mystery and seek help from mighty warriors of Adan. Falda, Dakh-Fartul's native island that lies to the south-east from Tartu, was attacked by pirates. Early in the morning of one peaceful day, while all the villagers were still sleeping, flaming arrows fell on the straw roofs of their huts.
Wooping and yelling and waving their sabres pirates broke into the village. Almost all of it was burned down during the attack, and those villagers who didn't make it into the jungle, were taken captive to be sold as slaves. Dakh-Fartul asks you to become the weapon of justice and have revenge upon the greedy blood-minded sea bandits.
You have to slay Pirate Kidnappers  that appeared in Fort Giard. Each defeated monster will drop an Insignia of Redeemer in addition to 1 Hero of the Empire Reputation point. Collect 150 Insignias and receive the Key to a containing a generous reward.
• Level 52-60 - The Demimort Invasion
Taur no fear flesh enemy. Cut flesh and blood drip. But Taur don't know to fight enemy who fight with spear in heart. Half-dead attack Taur camp. Many Taur warrior fall but enemy walk. Stick many spear in undead but undead walk. Taur not know magic. Not know how to kill enemy. You come help. H'aaf-Russum pay for good!
From their very birth, Taurs are taught that death is inseparable from life, and where one goes, the other follows. They believe that brave warriors who die with honor end up in the Sky Steppes where they gallop alongside the Sky Horse. But even the brave Taurs flinched when their new enemy kep on fighting despite many mortal wounds inflicted by the nomads. Terrified by the very sight of the undead, Taur morals are low and they are losing the battle with the Demimorts. But the Sun Clan isn't alone in this fight. The Empires of Sadar and Vaalor are willing to help the peaceful nomads who were they first of their kin in hundreds of years who rejected the violent ways of the other Taurs.
You will have to destroy the Demimort invaders in the Camp of Sun Clan. Each defeated monster will drop an Insignia of Redeemer in addition to 1Hero of the Empire Reputation point. Collect 150 Insignias and receive the Key to a containing a generous reward.
• Level 61-70 - The Desert Marauders
Warrior, I beg for your help! Magic of the Storm Towers has protected Khateram for many years, but ever since the city fell, its magical defenses decayed, too. Seeing that some of the Towers lost their power, a Rat-Kin gang sneaked inside the city, pillaging everything in their wake. Please stop the marauders, warrior, and I shall generously reward you!
A large gang of Rat-Kins has arrived in the vicinity of Khateram. It seems that the deadly magic of the Storm Towers doesn't work anymore, and the desert bandits swarm into the city to steal what once belonged to the inhabitants of this legendary city. Yshen-Carr begs Imperial warriors to help him fend off the thievish marauders before they strip the city of all of its treasures.
Your task, should you choose to accept it, is to deal with the Rat-Kin marauders who pillage the Ruins of Khateram. Each defeated monster will drop an Insignia of Redeemer in addition to 1Hero of the Empire Reputation point. Collect 150 Insignias and receive the Key to a containing a generous reward.
Participating in this type of Incidents, you will not only have to deal with a horde of monsters, but also defeat their leader. As with one-stage Incidents, you will receive an Insignia of Redeemer for each killed monster, but partaking in the battle with the monster leader, you will be able to receive lots of Insignias as well as different Marks. After collecting 150 Insignias, you will receive a key from the character who gave you the quest. Use this key to open a special that contains a generous reward.
• Level 9-15 - Thieves at Large
A group of Sinra criminals has daringly challenged us, soldier! Tonight, the leader of their gang, disguised as a prison guard, sneaked into the Dungeon of Lament, poisoned our sentinels and freed his henchmen. Find and destroy them before they are gone out of our reach. And try to get to their leader. Of them all, he is the most dangerous.
An unusual incident disturbed the repose of Vaalor's Dungeon of Lament, located in the very capital of the Empire of Storms. Disguised as one of the Imperial soldiers, a sinister Sinra criminal sneaked inside the prison. Having poisoned the guards, he freed a group of his accomplices and disappeared into the night.
That daring escape exhausted Vaalor's patience. These criminals have been given a chance to atone but decided to waste it. Effective immediately, they are all sentenced to death.
Allur Rag-Veta calls out to all Imperial soldiers to chase down and destroy the gang before it escapes the capital. But most importantly, we must get to their leader. Blood of many good people is on his hands. He will pay for it.
You have to slay Sinra Robbers  that appeared on the Square of Storms. Each defeated enemy will drop an Insignia of Redeemer in addition to 1 Hero of the Empire Reputation point. Fight the Sinra Robber Leader  to obtain lots of Insignias (depending on the damage dealt) as well as different Marks. Collect 150 Insignias and receive the Key to a containing a generous reward.
• Level 16-21 - Vandal Dakguards
Strange things happen around here. Don't know what maggot bit the Darkguards, but these no-good swashbucklers attacked the wagon loaded with goods that I sent to the fair and destroyed everything. The teamster barely made it out of there alive. Maybe they just confused me with someone else, but I am none the better for it. Please, warrior, stop these vandals and their leader. Another sally like that, and I'm broke!
An unpleasant and mysterious incident clouded Barim Lisar's life. The artisan gathered all the items he had crafted in the last couple of years and hired a driver to deliver them, hoping for big profit. But the wagon never made it to the fair.
Darkguards attacked the wagon unexpectedly, destroying all the cargo they could find. What caused this attack is unclear, but Barim doesn't really care about their reason. What he cares about is the same thing happening again. If it does, Barim might go under, so he's asking defenders of juctice to rid him and other inhabitants of Tartu of the Darkguard threat. Of course, a generous reward will await the one who teaches those vandals and their leader a lesson.
You have to slay Darkguard Vandals  that appeared in the Outskirts of Vaalor City. Each defeated enemy will drop an Insignia of Redeemer in addition to 1 Hero of the Empire Reputation point. Fight the Darkguard Vandal Leader  to obtain lots of Insignias (depending on the damage dealt) as well as different Marks. Collect 150 Insignias and receive the Key to a cotaining a generous reward.
• Level 22-28 - Golems of the Mountain Depths
Warrior, once again we are in danger! As I was exploring the Emerald Caves today, I heard a rhythmic drum beat and soon after that beheld a file of stone golems marching through the main tunnel to the surface. These mysterious creatures are very dangerous. Please, destroy them!
Vast and deep are the caves that pierce the Tagol Mountains. Mines and tunnels that have been cleaved in the underground galleries are but a small part of countless halls that go deep into the earth. Adventurers who dared descend into the lower cave levels, spoke of strange frightening noises, sudden earthquakes and mysterious glowing creatures that roam the tunnels. One must decide for himself whether he believes such stories or not, but a fact is a fact: of those who venture into the dark underground halls, only a few return.
Examining an offshoot of one of the lower level galleries, Daron Lars suddenly heard a low rhythmic rattle, as if someone invisible started beating an enormous drum. In the faint light of torches that he lit in the main tunnel, Daron Lars noticed a file of golems marching to the surface under command of a fearful leader. Using parallel tunnels, Daron hurried to warn locals about the threat and find warriors who can stop the monster invasion. When battling Golems, bear in mind that your main goal is their Leader, capable of destroying solid buildings and crushing entire squads of inexperienced lightly-armed soldiers.
You have to slay Cave Golems  that appeared in the Mines of Tagol. Each defeated monster will drop an Insignia of Redeemer in addition to 1 Hero of the Empire Reputation point. Fight the Cave Golem Leader  to obtain lots of Insignias (depending on the damage dealt) as well as different Marks. Collect 150 Insignias and receive the Key to a containing a generous reward.
• Level 29-35 - Guards of the Ancient Lord
An Imperial soldier? You couldn't have come at a better time! Yesterday, while exploring the career, I discovered a tomb with a splendid sarcophagus and guard mummies around it. I barely even touched the sarcophagus carved lock before changing my mind and deciding to send for my uncle first. An hour later reanimated mummies burst into my tent and nearly killed me! In Eldior's name, stop the undead warriors and their leader!
A tomb that Giehl Cardin found in the career revealed an arabesque sarcophagus, surrounded by mummies of the guards who even in death didn't brake the oath to protect their leader. In the center of the sarcophagus cover shined an intricate lock that depicted some strange creature's head. The archeologist couldn't help but touch the lock, and suddenly it came to life. Mechanisms hidden deep inside buzzed and clicked, two ruby eyes shone out for a second. And then it all went still.
Cardin decided to postpone opening the sarcophagus until his uncle Lior Mahlron got there and shared this triumphant moment with Giehl. Full of colorful expectations, the scientis went into his tent to wait out the unbearable heat. But alas, his rest didn't last long. The Ancient Lord and his guards rose from the dead, intent on punishing the one who disturbed their eternal sleep.
You have to slay Guards of the Lord  that swarmed the Ancient Temple. Each defeated monster will drop an Insignia of Redeemer in addition to 1 Hero of the Empire Reputation point. Fight the Risen Lord  to obtain lots of Insignias (depending on the damage dealt) as well as different Marks. Collect 150 Insignias and receive the Key to a containing a generous reward.
• Level 36-43 - The Wandering Swarm
It seems I won't find any peace here. Just when I thought I've dealt with all the Strekades in the vicinity, a wandering swarm arrives! And these newcomers are not interested in plants, no, sir, only deer and hares – and me! Have been fending them off for the last three days. Please help me, warrior, I can't take it much longer. Kill their queen, and the swarm will fall apart.
Some time ago, Gart Carlon's family tragically died in a strekade attack. From that very day, he ruthlessly fights these large insects anywhere he finds them. And when he was about to prevail and the surrounding area was almost free from the wretched insects, a wandering swarm plagued the area. Unlike local herbivore strekades, the newcomers exclusively feast on meat, hunting for hares and deers all day long.
If before Gart was always first to attack the odious insects, now he has to endure a full-scale siege, ready to repel yet another attack any time of day and night. But he won't last long alone, so you'll have to drive away the creatures as soon as possible. To do so, find and kill their queen. Without her, strekades will dissolve, leaving Carlon in peace.
You have to slay Nomad Strekades  that infested the Strekade Nests. Each defeated monster will drop an Insignia of Redeemer in addition to 1 Hero of the Empire Reputation point. Fight the Nomad Strekade Queen  to receive lots of Insignias (depending on the damage dealt) as well as different Marks. Collect 150 Insignias and receive the Key to a Chst containing a generous reward.
• Level 44-50 - The Runaway Slaves
Hold on a second, soldier! I have a message for you. Skrag slaves that started the bloody riot in the Mines of Tagol the other day are hiding near my premises. Have seen them last night with my own eyes. Already found themselves some weapons. Mark my word, warrior, if they are not dealt with right now, many more villages will be burned. They must be stopped, and more so their leader.
Though skrags are mainly known for their ferocity and warlike attitude, not all of them are ready to fall on the field of battle. When they see the odds are not in their favor, many greenskins prefer surrendering to their enemy's mercy. Those of them who haven't been accused of any prior killings are usually sentenced to hard labour in the most unfriendly places, such as stone quarries or mines. But captivity doesn't break the skrag spirit, and the greenskins never miss a chance to cast off their shackles and regain freedom.
A bloody riot broke out in the level-four tunnels of the Mines of Tagol. Having killed the guards, skrags that worked in the precious stone groove escaped along with some of their booty. Minoton Takhur spotted the runaways not far from his premises and is now asking that the outlaws be immediately caught and punished. The gardener noticed that some of the fugitives already acquired weapons which means that nearby villages are no longer safe. When killing greenskins, please remember that the most important thing is getting to and dealing with their leader. Without his guidance, the arrogant ill-tempered skrags will surely form countless groups to fight for power. Dealing with these small groups will be much easier.
You have to slay Skrag Labourers  that appeared on the Aldorian Road. Each defeated monster will drop an Insignia of Redeemer in addition to 1 Hero of the Empire Reputation point. Fight the Skrag Labourer Leader  to obtain lots of Insignias (depending on the damage dealt) as well as different Marks. Collect 150 Insignias and receive the Key to a containing a generous reward.
• Level 52-60 - Rogue Drillers
You couldn't have come at a better time, warrior! Hurry, before the Iron Mountain goes down on our heads! What happened?! Drillers went out of control is what! They're drilling the support pillars of the Hall of Masters! And the metal bastard are damn aggressive, our workers can't get close to them. You must fight your way through to the Power Driller – he's the most dangerous of all.
A disaster in the Hall of Masters disturbed the peaceful routine of Dagdor. A brigade of drillers that was sent to work on a new tunnel suddenly disobeyed its orders and switched to damaging pillars that support the ceilings of the Dedaire city. Even worse, the machines attacked a Dedaire maintenance team that tried to fix the malfunctioning robots, even though the Drillers are not under any circumstances allowed to inflict harm on living beings. While the Council of Elder Craftsmen is trying to figure out the cause for this erratic behavior, Berilaina Khalduin is asking you to act. The tunnel drillers must be stopped before they do any real damage; and first and foremost, you must destroy the Power Driller that is leading this mad advance.
Your mission is to dispose of the malfunctioning Drillers that are destroying statues and pillars in the Hall of Masters. Each defeated monster will drop an Insignia of Redeemer, in addition to 1 Hero of the Empire Reputation point. Fight the Boss to obtain lots of Insignias (depending on the damage dealt) as well as different Marks. Collect 150 Insignias and receive the Key to a containing a generous reward.
• Level 61-70 - A People Divided
When we left the underground realm, our society split. Most of us wanted to stay on the surface, but there were also a few who thought that coming back was a mistake. They failed to convince us with words, so last night, they tried to do it by force. Please, warrior, help us deal with those savages, and slay the one behind this bloodshed – M'akh-Arra!
Ever since the Khaimans left their underground homes, their society divided into two groups. The majority wanted to stay on the surface under the gentle Adan's sun, but a small group of renegades decided that the only place where Khaimans should live is where their ancestors used to. Leader of the malcontents tried to convince his tribe, claiming that a vision had been sent to him by the gods, and in that vision the Khaimans that stayed above the ground died. But few trusted the prophet's revelation, so he decided to reach his goal by different means. Allies of M'Akh-Arra attacked their own kin to weed out those who resisted. K'ha-Tshi-Tsu is asking you to help him deal with the fanatics and their insane leader M'Akh-Arra.
You will have to slay the rioting Khaimans that started a bloodshed near the Steppe Temple. Each defeated monster will drop an Insignia of Redeemer, in addition to 1 Hero of the Empire Reputation point. Fight the Boss to obtain lots of Insignias (depending on the damage dealt) as well as different Marks. Collect 150 Insignias and receive the Key to a containing a generous reward.
You will receive from 50 to 100 Hero of the Empire Reputation and from 5 to 25 Protector or Vigilant Guard Reputation for opening the Chest. Inside you shall find Consumable Items of "violet" quality, unique Phials, Blessed Food for your level, Fionites that correspond with your current Reputation level as well as empowered "green" Magical Rings, Earrings, Bracelets and Charms, "green" and "blue" Marks. In addition to that, you have a chance of receiving "green" or "blue" Hero of the Empire Collection elements when opening the Chest.