Seven Bridges of Shadan


Frequency: Hourly.

Minimum Level: 4.

Minimum Participants: 4.

Level Brackets: 4–8, 9-15, 16–21, 22–28, 29–35, 36-43, 44-50.

Reward:
Valor and Experience;
Conqueror of Seven Bridges Reputation;
Collection Items (with some probability);
Mark Shards (with some probability).

To join, use the axe button in the the lower right part of the main game screen to open the Battlegrounds interface, choose Seven Bridges of Shadan from the list on the left and click Queue Up.

- You will receive information on the number of people queued up for this Battleground.

- If at the start of Seven Bridges of Shadan you are engaged in a combat elsewhere, you will not enter the Battleground but will remain queued up for the next scheduled combat.

 

Description:

 - The warriors queued up for Seven Bridges of Shadan will be divided into well-matched teams.

- In case there are more attackers than defenders, an exact copy of one of the defending warriors (including weapons, armor and equipment) will be summoned. This Replicant will immediately have Replicator Stamina (increases maximum Health) and Replicator Fury (increases physical damage) cast on him. The higher the level of the replicated warrior, the more powerful the Spells.

- After the battle ends, you will appear on the Right Bank of Shadan location.

Arena of Honor

Frequency: every 5 minutes.
Required level: 4.
Minimum participants: 4.
Level Brackets: 4-5, 6-8, 9-15, 16-21, 22-28, 29-35, 36-43, 44-50.
Reward: 
Valor and Experience;
Gladiator Collection Elements (with some probability);
Mark Shards (with some probability).


How to enter: 

• To join, use the crossed swords button in the the lower right part of the main game screen to open the Battleground interface, choose "Arena of Honor" from the list on the left and click "Queue Up".

• You will receive information on the number of people queued up for this Battleground.

• If at the start of the Arena of Honor you are engaged in a combat elsewhere, you will not enter the Battleground but will remain queued up for the next scheduled combat.

 

Description:
• The warriors queued up for the Arenas of Honor will be divided into well-matched teams, regardless of their fraction.

• In case there are more attackers than defenders, an exact copy of one of the defending warriors (including weapons, armor and equipment) will be summoned. This Replicant will immediately have Replicator Stamina (increases maximum Health) and Replicator Fury (increases physical damage) cast on him. The higher the level of the replicated warrior, the more powerful the Spells.

Tournament of Honor

Frequency: twice a day, at 14:00 and 22:00.
Required level: 16.
Minimum Participants: 8.
Level Brackets: 16-21, 22-28, 29-35, 36-43, 44-50.
Reward
Valor and Experience;
Gladiator Collection Elements (with some probability);
Gladiator Reputation.

How to enter: 
• To join, use the crossed swords button in the the lower right part of the main game screen to open the Battleground interface, choose "Tournament of Honor" from the list on the left and click "Queue Up".
• You will receive information on the number of people queued up for this Battleground.
• If at the start of the Tournament of Honor you are engaged in a combat elsewhere, you will not enter the Battleground but will remain queued up for the next scheduled combat.
• If there are less that 8 participants for the Torunament, all the applicants will remain queued up for the next scheduled combat.
• If there are exactly 8 players, they automatically proceed into the Final Round.
• If there are more than 8 participants, the Qualifying Round will start.

Restrictions:
• Bonecrusher Spheres are forbidden;
• Players cannot summon Skeletars into battle.

Этапы турнира:

 Qualifying Round
Unlimited number of participants are allowed in the Qualifying Round.
Both winners and losers receive Valor
. 
8 players who scored the most points proceed into the Final Round.


Final Round (7 battles in a row) 
8 players who qualified for the Final Round will face each other.
Every player will partake in 7 4-on-4 combats. In each new battle, line-ups of the opposing teams will be changed.
Players receive Valor for participating in the Final Round. There is also a chance of receiving Gladiator Collection elements.

Rewards
The winners will be declared based on the results of the Final Round (Qualifying Round battles are not taken into consideration):
Player who claims the first place receives 25 Gladiator Reputation and a chance to acquire an element of the Spear Striker Collection.
Second place is rewarded with 15 Gladiator Reputation.
Third place is rewarded with 10 Gladiator Reputation.
In addition to that, winners of the Tournament will be awarded with a Gold, Silver and Bronze Goblets, mementos of their participation in the Tournament.

 

            

King of the Hill

Frequency: Every 90 minutes.

Minimum Level: 16.

Group Brackets: 16-21, 22-28, 29-35, 36-43, 44-50.

Reward:
• Valor and Experience;
Mark Shards (with some probability).

Description:
King of the Hill Battleground is notable for the fact that it allows lower-level players with weaker equipment confront big-name players equipped with unique armor and weapons. Main distinction of this Battleground from the others is that the King of the Hill opposes three attackers that try to throw him off the occupied spot.

Entering the Battleground, you are presented with a choice to either be the King of the Hill or one of the attackers.

If by the start of the Battleground there are enough entries in a certain level group to fill the positions of both King of the Hill and the three attackers, participants enter the combat immediately after the countdown ends. If there are not enough players that applied for this Battleground (both for the positions of the King of the Hill and the attackers), all the participants remain queued up for the next scheduled battle.

Reward:
Received Valor is calculated differently for the King of the Hill and the attackers. In case the attackers win, King of the Hill gains 70% of the due Valor, while the attackers receive full amount of Valor, divided between them according to the damage dealt by each player.

In case the attackers lose, King of the Hill receives full amount of Valor for damage deal to all the enemies. Attackers receive 30% of the due Valor, divided between them according to the damage dealt.

How to enter:
• click the "Battlegrounds" button in the game main screen;
• choose the "King of the Hill" Battleground from the list on the left;
• pick your side: King of the Hill or the attackers.

Following restrictions apply:
• attackers are not allowed to summon Skeletars or Dragons into battle;
• King of the Hill cannot summon Skeletars but is allowed to summon his or hers Dragon.

Sea Battles

In a Sea Battle, a team that consists of 9 players from the same Empire goes on an adventure to acquire Piastres and then defend their trophies against a ship crew from the opposing Empire, in turn trying to take away the enemy's bounty. Piastres can later be used to purchase unique items.

Warriors of
level 22  and higher can participate in Sea Battles. 

Participants of a Sea Battle receive Valor and Piastres, victorious team also gets Heroism that grants access to Ranks and Regalia. You can learn more about Heroism here.
The losing team receives 50% from the bounty it acquired while the winning team receives 150%.

Sea Battles consist of four phases:
1. Land battles in the Pirate Stronghold during which participants acquire Piastres (duration: 15 minutes).
2. Cannon shootout against opposing Empire's vessel (duration: 10 minutes).
3. Preparation for boarding (2 minutes).
4. Boarding against opposing Empire's crew (no time limitation).

To participate in a Sea Battle, open the Battlegrounds menu, choose Sea Battle from the list on the left and click Queue Up. A timer will appear showing the time left until start of the Battleground. 

There are no level brackets for Sea Battles. All applicants form a general queue. An attempt to start a Sea battle will be made every two hours. If a player is in combat upon beginning of a Sea battle, he or she is excluded from the queue. If you enter a Sea Battle in Wraith state, it will be lifted from you.

 

After a Sea Battle starts, players from both teams will find themselves on the territoy of separate Pirate Strongholds, located on islands lost somewhere in the space of the Eastern Seas. From this moment on Main Chat will be replaced with your team's Chat. 

There are three types of enemies on the island that vary in strength and each of the enemies adjusts its characteristics to the level of the player who attacks it first. Pirates are divided into two groups: Personal (Fort Defenders) are visible only to you while Common (Boarding Masters and Sea Wolves) are visible to everyone. 

Personal enemies are the weakest of the insular Pirates. Although they can be seen only by you, it is still possible for your teammates to join a fight against these enemies through the Current Combats on Location list. Personal enemies never summon allies into combat, no matter how many players oppose them. 

Common enemies are marked with a circle. If your team member has already attacked one of them, crossed swords will appear above the Pirates's head. You can then enter the combat by clicking the enemy icon.

When more than one player attacks a Common enemy, Pirate's allies will join the fight, their strength corresponding with that of the player who started the battle. If a warrior joins the fight whose level is significantly higher that the level of the warrior who initiated the combat, loot of the former will be greatly reduced compared to the loot of the latter.

Replicants don't take part in this part of the battle and thus don't claim any part of the acquired loot. 

The Pirate Stronghold phase lasts for 15 minutes . Countdown timer in the corner of the screen indicates the time left until ending of the phase. If you are in combat when the timer runs out, your current enemies will be automatically slain but you will receive no trophies for this combat.

In the second phase of a Sea Battle, two ships from the opposing Empires clash in the sea and battle each other to win Piasters acquired by the other team. Cannon Shootout last for 10 minutes, divided into 10 1-minute rounds

Players are assigned the following roles during the Pirate Stronghold phase:
• 1 Captain
• 3 Gunners
• 3 Defenders
• 2 Sailors
Corresponding icons will appear next to character names in the location player list. These roles have no effect during the first phase of a Sea Battle but they determine the responsibilities of players in the second phase. 

Captain is picked from the players of highest levels, other roles are assigned randomly. Captain's place during the Shootout phase is at the main wheel. Each round the Captain makes a decision on where to turn the wheel: right or left. Left turn will move your ship's Stern out of harm's way while right turn will protect the Fore. Depending on the direction Captain chooses, all enemy's cannonballs will hit the ship with a one-sector offset. For instance, if the enemy is shooting at your ship's Fore, Stern and Center and the Captain makes a left turn, cannonballs heading for the Stern will hit Center, those aimed at Center will hit Fore and finally the cannonballs fired at Fore will miss the ship.

Gunners are assigned to 3 guns. Their role in each round of the second phase is to choose a sector of the enemy ship - Fore, Center or Stern - to be fired upon. Additionally, ammo type for the salvo is chosed each round. There are three cannonball types available:  

armor-piercing ammo inflicts heavy damage on the ship, several wounds on the crew and expedites small fires.
shrapnel ammо inflicts medium damage on the ship, numerous wounds on the crew and expedites small fires.
incendiary ammo inflicts medium damage on the ship, several wounds on the crew and expedites large fires.

Defenders' task is to protect the ship against enemy fire. Each Round a Defender has to activate one of the three magical shields located on ship's Fore, Center and Stern. Each activated shields can stop one cannonball. Foir instance, if two enemy Gunners fire at your ship's Center and Center's magical shield has been activated, only one cannonball will get through.

Whenever a cannonball hits the ship, it causes damage as well as a fire outbreak. These outbreaks can turn into fires if not tended to timely. Fires can become larger, damaging the ship more and more. It is Sailors' role to douse the outbreaks. Damage dealt to the ship will be taken into consideration in the Boarding phase - part of the team will start it with characteristic-decreasing wounds.

Attention! If during the Shootout phase you encountered technical difficulties or for some other reason couldn't perform the necessary action (fire a cannon, activate a shield, douse a fire) within the allotted time, the action will be performed automatically.

Best Gunner, Defender and Sailor from the winning team will receive additional Heroism. Amount of bonus points depends on Character level.

Replicants can be either Gunners or Defenders during the Cannon Shootout phase. Their roles will be generated randomly, just like with human players. Captain is responsible for controlling Replicants during this phase. If Captain doesn't perform the necessary action within the allotted time, game AI will do it instead. 

After 10 minutes expire, the Shootout comes to an end and the Preparation for Boarding phase begins. 

Both teams receive 2 minutes to prepare themselves for the final phase of a Sea Battle. Characteristics of all players are increased to match those of a level-50 warrior but their power in comparison to other warriors is still based on worn Equipment.

We recommend that players use the two minutes to:
• fill the Belt with Consumable Items;
• cast empowering Spells;
• work out team tactics for the coming battle.

After the Cannon Shootout is over, the ship that received more damage gets boarded and the teams clash in melee combat. Number of wounds received by both teams in the beginning of the Boarding phase depends on the damage inflicted on their ships in the Cannon Shootout. Team that lost the Shootout always receives more wounds that the winning team. 

The opposing teams fight on all three sectors of the ship: Stern, Deck and Fore. Captains always fight on the Deck, four randomly chosen players from each team fight on the Stern and four players from each team on the Fore of the ship. Please note that these aren't separate battles, but rather different sections of the same combat. 

While in one section of the Boarding battle, you won't be able to track combatants in other sections or use Spells against any of them. But if you are waiting for an opponent or have died, you will be able to move to another section. A window with allowed transitions will appear in the lower right part of the screen. Movement from Stern to Fore and visa versa is only possible through the Deck where Captains fight. Captains keep fighting until one of them falls. Arriving on the Deck, players will be able to fight creatures summoned by enemy Captain or any opposing team members.

If you summon a Dragon, a Skeletar or other creature into combat and then leave the section where the summoning took place, the summoned monster keeps on fighting without changing its location. After you leave, you won't be able to track or heal the summoned creature. But whenever there are no opponents left for the creature to fight, it will move one section in the direction of your current location during the waiting-for-turn phase. For instance, if you summoned a Dragon while on the Stern, then moved to the Deck and then moved again to the Fore, Dragon will move to the Deck during the waiting-for-turn phase and will fight on the Deck if it encounters any enemies. If this is not the case, then it will move to rejoin you on the Fore during its next waiting.

In the Boarding phase you are not allowed to control the Dragon after your Character's death.

During this phase, players are allowed to use Bonecrusher Spheres and develop the respective Reputation but no Curses will be inflicted on the enemy after combat ends.

Since they have no possibility to use Consumable Items, Replicants will be bestowed with the Replicant Stamina and Replicant Fury Spells that give a significant boost to maximum Health and inflicted damage respectively. If the player that the Replicant is copied from possesses a Mount and a Dragon, the Replicant will enter the Boarding phase on the back of a Mount and shall summon a Dragon with its first attack.

Corsair Shop

Corsair Shop can be accessed: by citizens of Sadar - from Port of Sadar, by citizens of Vaalor - from Vaalor Harbor.

          

Warriors who have reached level 22 and acquired some Golden Piastres in Sea Battles, can use them to purchase Black Marks, Dark Rum as well as Captain's, Gunner's, Defender's and Sailor's Chests in the Corsair Shop.


Trial Fight
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