With the exception of gray Armor and Gladiator Sets, any piece of Armor can be upgraded by using special Marks. Equipment from Gladiator Sets can be upgraded using the magical Amendars.

   

Marks

Marks are magical items that are installed into Weapon and Armor Slots, increasing a warrior's Characteristics or granting them special combat abilities. Mark Slots are displayed in the lower left corner of the item image. 

Marks differ through quality (color) that determines their power and chance of success. There is a number of ways to obtain Marks:

• green Marks can be acquired by fighting Normal and Elite Monsters or created with the Inscriptor Profession;
• blue Marks can be acquired by fighting Elite Monsters or Instance and Incident bosses;
 violet Marks can be purchased in the Shop upon achieving a certain Reputation level: Conqueror of Seven Bridges Reputation for Protection Marks, Bonecrusher Reputation for Fury, Stamina and Absorption Marks, Hero of the Empire Reputation for Reflection Marks.

Mark Slots

There are three types of slots to insert your Marks:

The Six Schools of Adan slot can be used with:
- Protection Marks;
- Suppression Marks that decrease enemy's magical defense;
- Reflection Marks that reflect spells back on the caster.

The Master of Steel slot can be used with:
- Fury Marks that double damage dealt;
- Stamina Marks that grant the ability to fully block physical or magical damage;
- Absorption Marks that grant a chance of taking reduced physical and magical damage.

The Master of Elements slot can be used with special Marks that activate randomly, buffing you or attacking enemies with Spells.

 

Maximum magical protection against any School of Magic is 75%.
Maximum defense suppression is 75%.
Maximum reflection against any School of Magic is 30%.
Maximum bonus of critical attacks, block or damage decrease is 15%

 

Mark Types

• Magic Protection and Reflection Marks are classified by School of Magic. They can be used with the Six Schools of Adan or the Magistrate of Six Schools Slots. Please note that this type of Marks has Class restrictions.

Fire Marks

Protection Marks reduce damage taken from Fire Magic while Reflection Marks increase the chance of reflecting a Fire Spell back on the caster.

Classes: BerserkWitcher.

 Slot  Type Mark
     Level 3 Level 31 Level 51
«Protection»
«Reflection»

Order Marks

Protection Marks reduce damage taken from Order Magic while Reflection Marks increase the chance of reflecting an Order Spell back on the caster.

Classes: PaladinBerserk.

 Slot  Type Mark
     Level 3 Level 31 Level 51
«Protection»
«Reflection»

Earth Marks

Protection Marks reduce damage taken from Earth Magic while Reflection Marks increase the chance of reflecting an Earth Spell back on the caster.

Classes: PaladinWitcher.

 Slot  Type Mark
     Level 3 Level 31 Level 51
«Protection»
«Reflection»

Chaos Marks

Protection Marks reduce damage taken from Chaos Magic while Reflection Marks increase the chance of reflecting a Chaos Spell back on the caster.

Classes: PaladinWitcher.

 Slot  Type Mark
     Level 3 Level 31 Level 51
«Protection»
«Reflection»

Water Marks

Protection Marks reduce damage taken from Water Magic while Reflection Marks increase the chance of reflecting a Water Spell back on the caster.

Classes: BerserkPaladin.

 Slot Type Mark
     Level 3 Level 31 Level 51
«Protection»
«Reflection»

Air Marks

Protection Marks reduce damage taken from Air Magic while Reflection Marks increase the chance of reflecting an Air Spell back on the caster.

Classes: WitcherBerserk.

 Slot Type Mark
     Level 3 Level 31 Level 51
«Protection»
«Reflection»

Marks for the Master of Elements Slot are available to all Classes.

•  Suppression Marks

Suppression Marks affect all types of magical defense and can be used by all Classes.

 Slot  Mark
     Level 3 Level 31 Level 51

• Fury, Stamina and Absorption Marks are used by the Berserk, Paladin and Witcher respectively.

 
 Slot  Type Mark
    Level 3 Level 31 Level 51
Fury Mark
(Berserk)
Stamina Mark
(Paladin)
  Absorption Mark 
(Witcher)

• Shattering Blow and Shattering Spell Marks

These Marks can be used by warriors with violet Items as well as Weapons and Gloves of blue quality that are unlocked for purchase after gaining certain Ranks.

The Shattering Blow Mark grants a chance of being bestowed with an effect which increases your physical damage  by a substantial 25% for 2 rounds.

The Shattering Blow Mark works in a similar way, increasing magical damage by 25%. The more Marks are installed into your Character's Weapons and Armor, the higher the chance that you will be receive their special effects.

 Slot  Mark
     Mark of Shattering Blow
Level 31 Level 51
Mark of Shattering Spell
Level 31 Level 51

• Hypervampirism and Steel Shield Marks 

These marks can only be inserted into the Master of Elements Slot, found on violet items as well as Weapons and Gloves of bluequality that become available after achieving certain Valor Ranks.

The name of the Hypervampirism Mark speaks for itself: it has a chance of bestowing an effect upon its wearer that lasts for 2 rounds and returns 25%  of physical and magical damage inflicted on the enemy as Health

The Steel Shield Mark grants the owner a 2 round-long protection that reduces damage taken by 20%.

 Slot  Mark
     Mark of Hypervampirism
Level 31 Level 51
Mark of Steel Shield
Level 31 Level 51

• Weakness of Spirit and Loss of Mind Marks 

The Weakness of Spirit Mark grants its owner a chance of inflicting an effect that  decreases damage dealt by the target enemy's next Spell by 30%. The effect may be invoked with both physical and magical attacks.

The Loss of Mind Mark has a chance of cursing the enemy with an effect that increases the Mana cost of all spells by 30%. The effect may be invoked with both physical and magical attacks.

 Slot  Mark
     Weakness of Spirit Mark
Level 31 Level 51
Loss of Mind Mark
Level 31 Level 51

• Lacerated Wound and Evasion Marks

The Lacerated Wound Mark has a chance of increasing damage dealt by your physical attacks by 50%  for 5 rounds. The effect may be invoked with both physical and magical attacks.

The Evasion Mark may bestow its owner with a 25% chance of evading a physical attack. The effect may be invoked with both physical and magical attacks

 Slot  Mark
     Lacerated Wound Mark
Level 31 Level 51
Evasion Mark
Level 31 Level 51

Dragon Armor Marks

 Green Dragon Equipment has a single Six Schools of Adan Slot while  blue Armor has two slots - Six Schools of Adan and Master of Steel. Types of allowed Marks depend on the Class of Dragon Equipment. All Marks that can be used with Six Schools of Adanand Master of Steel Slots in Character Equipments also fit Dragon Equipment.

Dragon Armor can be upgraded the same way as Character Armor.

Set and Mark Quality

Sets of different quality (color) have a different number of Mark slots.

Gray Sets don't have any slots.
Green Sets have one Six Schools of Adan Slot. 
Blue Sets have one Six Schools of Adan and one Master of Steel Slot.
Violet Sets have one Six Schools of Adan, one Master of Steel, and one Master of Elements Slot.

Two-handed Weapons are an exception to this rule, having double the usual number of Slots.
(For instance, the Barbarian Axe has two Six Schools of Adan Slot, and the Master of Fates Axe has two Six Schools of Adan and two Master of Steel Slots).

Mark Shards

         

Mark Shards can be obtained as combat trophies. 

  

By obtaining Shards in combat or purchasing them at the Auction, Jewelers are able to craft Inactive Marks

      

The Inscriptors can then use the Inactive Marks to craft new Marks or improve the quality of the ones they already have.

Installing and Removing Marks

Installing a Mark is free but removing it costs 10% of the Mark's price. Please note that removing a Mark destroys it.

1. To install a Mark, choose an item that has a Mark Slot in the lower left corner of its image.

2. Hover your mouse over the Slot. The  Upgrades button will appear.

3. Click on the button to open the Mark menu. Marks that can be installed on the chosen item will be displayed in the right part of the screen.

4. Click on a Mark to install it into the Slot.

5. Click Apply to confirm your choice and exit the menu.

Removing Marks is done pretty much the say way. Hover over a Slot where the Mark is installed, click rmv. and confirm you choice.


Amendars

Amendars are ancient Dedaire artifacts that can be used to upgrade:
• Cuirasses
• Gloves
• Pauldrons
• Helms
• Necklaces
• Amulet

from 
green Gladiator Sets to elements of blue Gladiator Sets.

         

Amendars can be acquired as trophies in the Arena of Honor and Seven Bridges of Shadan by warriors of levels 6 to 29. They arenon-transferable items that cannot be sold.

Only one Amendar can be in a player's possession at a time. Having used the Amendar, a warrior will be allowed to obtain a new one.

To use an Amendar, you will first have to purchase a Mekhar which can be found in the Upgrades section of the Shop. When both the Amendar and the Mekhar are in your possession, equip the item you wish yo upgrade and use the Amendar. Both artifacts will disappear in the process. 

Green Gladiator Armor Artifacts Blue Gladiator Armor

Zikkars

Zikkars are artifacts of the mysterious Tangors, used to transform green Set items into respective blue Set elements.

              

Zikkars can be acquired by players of level 32+ in the Razed Fort or purchased at the Auction.

To use a Zikkar, you must first charge it with battle fury in PvP combats:
• Arena of Honor;
• Seven Bridges of Shadan;
• Tournament of Honor;
• Sea Battles.

Please note that when you start charging a Zikkar, it becomes personal and can't be sold to other players anymore. A fully charged artifact turns into a Materialized Zikkar. To upgrade an item with it, you will need some Magical Dust which can be obtained by dismantling Weapons and Armor you no longer need, or purchased at the Auction.

When you have both components, equip the item you wish to upgrade, select the Materialized Zikkar (its type should correspond with the item you wish to upgrade) in your Backpack and click use to complete the process.

As a result of the upgrade, item Characteristics will increase, all Marks will be transferred into the new item, and a Master of Steel Slot will be added.

1450
1500
2950

 

1600
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1750
1700
2000
2050
2450
2250

 

Parcels

Parcels are Dedaire artifacts that can be inserted into Armor and Weapon Slots to increase your Characteristics. They become available at level 3 from the Upgrades section of the Shop. 

Parcels can be upgraded, too. To do so, select a level I Parcel in your Backpack and click UseMaximum Parcel level is VI, and with each level, the bonus it provides to one of your Characteristics grows.

Different Parcel types can be used with different Equipment Slots:

Slot Parcel  Characteristic
      Strength
      Vitality
      Intuition
      Will
      Stamina

Please bear in mind the reverse effect: whenever you upgrade a Parcel, there's a chance that it will lose a level, or, if it's already level I, be destroyed.