

A player learns to use Magic during the "Learning Battle Magic" quest, available upon reaching level 4. This quest is given by Storm Brigadier Rand in the Gaet War Academy to citizens of Vaalor and Crown-Legate Crimm in the Radan War Academy to citizens of Sadar.
After purchasing and equipping one of the three Class Amulets (Amulet of Berserk, Amulet of Paladin, Amulet of Witcher), player will be able to learn Magic available to the chosen Class. Each Class has one main and two supplemental Schools.

Schools of Magic available to your character depend on the chosen Class. Three Classes exist in the game, the Berserk, the Paladin and the Witcher. A player chooses the character Class by equipping items belonging to that Class. Class change can be done by removing all of your current Class items and equipping those belonging to a different Class.
Berserk's main School is Fire, supplemented by Air and Chaos.
Paladin's main School is Order, supplemented by Water and Air.
Wircher's main School is Earth, supplemented by Water and Chaos.
After you purchase and equip a Class item, a Spellbook icon will apper to the left of your belt. Your mentor (Crown-Legate Crimm for Vaalor and Storm-Brigadier Rand for Sadar) will help you learn the first spells available to your Class.
Spellbook contains seven tabs. The first one shows all the Spells available to you in combat. These Spells correspond with your character's Class. The other six tabs list spells divided by Schools of Magic: Water, Fire, Order, Air, Earth and Chaos. By clicking the tabs you can view Spells available for study as well as get information on your current Mastery level with each School of Magic.
The more you use a certain Spell in combat, the quicker Mastery of the respective School grows. By achieving the next level of School Mastery, you also increase the maximum level of the respective Spells. The higher a Spell level, the more powerful it is.
Following Elixirs of Mastery can be purchased from the Shop's "Artifacts" section:
After purchasing one of the Elixirs and drinking it, you will instantly receive 100 Mastery points of the respective School of Magic.
To level up a Spell, three components are required:

• A Prysm of Creation that can be purchased in the Magic Item Stores on the Scarlet Square and on the Square of Storms;
• Sparks that can be obtained by killing monsters and enemies of the Empire;
• The last component is the Magical Essences belonging to the respective School of Magic: Fire, Water, Air, Earth, Order or Chaos. There is only one way to acquire Magical Essences. First, you have to buy an Eye of a Dragon that corresponds with the Spell that you wish to level up. For 2 hours after using the Eye, you will be able to obtain Essences of the respective School of Magic by killing monsters and enemies of the Empire of levels equal or higher than yours. Under the effect of the Eye, all of the respective School of Magic Spells cost twice more Mana than usual, but you receive 1 Magical Essence for every 100 Mana points spent.
When all of the following conditions are met: School Mastery leveled up and there are enough Prysms of Creation, Sparks and Magical Essences in the backpack, you will be able to level up the Spell.
Let's say your character is a Berserk (available Schools of Magic: Fire, Air and Chaos) and you wish to learn a School of Order Spell. To do so, you will have to trade with other players to acquire Essences of Order as well as purchase a Prysm of Creation and Sparks in the Magic Item Store. When you possess all the required components, use them to learn a School of Order Spell.
But as long as your character stays a Berserk, the learned Spell will be unavailable to you. To use a School of Order Spell, you will have to change your character's Class to Paladin.
This can be done by unequipping all the Berserk items and equipping at least one Paladin item.
Fire Magic
Magic of Fire is granted to warriors by grace of the Elder Dragon Fenir the Flamebringer, patron of the Fire domain. Only Berserks have access to this School of Magic.
The following Spells are available to warriors who wield Fire Magic:
• Fireball
• Fire Chain
• Blaze of Frenzy
In order to acquire Essences of Fire, you will have to purchase an Eye of the Fire Dragon from the Magic Item Store on the Scarlet Square or the Square of Storms and activate it. For 2 hours following the Eye activation, you will be able to receive Essences of Fire when fighting monsters and enemies of the Empire.
Please find below tables showing the Spell progression and prerequisites for leveling up Spells.
Mastering the Fireball Spell
| Spell | Level | Required Mastery | Components for Leveling Up | Received Spell |
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4 | 0 Fire Magic Mastery | 2 2 1 |
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10 | 10 Fire Magic Mastery | 7 6 1 |
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16 | 40 Fire Magic Mastery | 14 13 1 |
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22 | 70 Fire Magic Mastery | 23 24 1 |
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29 | 100 Fire Magic Mastery | 54 53 1 |
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39 | 200 Fire Magic Mastery | 72 78 1 |
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49 | 300 Fire Magic Mastery | 140 170 1 |
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Mastering the Fire Chain Spell
| Spell | Level | Required Mastery | Components for Leveling Up | Received Spell |
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4 | 0 Fire Magic Mastery | 21 19 1 |
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10 | 10 Fire Magic Mastery | 67 64 1 |
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16 | 40 Fire Magic Mastery | 140 130 1 |
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22 | 70 Fire Magic Mastery | 230 240 1 |
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29 | 100 Fire Magic Mastery | 550 530 1 |
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39 | 200 Fire Magic Mastery | 720 780 1 |
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49 | 300 Fire Magic Mastery | 1400 1700 1 |
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Mastering the Blaze of Frenzy Spell
| Spell | Level | Required Mastery | Components for Leveling Up | Received Spell |
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29 | 100 Fire Magic Mastery | 470 23 1 |
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39 | 200 Fire Magic Mastery | 670 47 1 |
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49 | 300 Fire Magic Mastery | 1460 66 1 |
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Earth Magic
Magic of Earth is granted to warriors by grace of the Elder Dragon Henor Stone Scales, patron of the Earth domain. Only Witchers have access to this School of Magic.
The following Spells are available to warriors who wield Earth Magic:
• Subterranean Fury
• Landslide
• Might of Earth
In order to acquire Essences of Earth, you will have to purchase an Eye of the Earth Dragon from the Magic Item Store on the Scarlet Square or the Square of Storms and activate it. For 2 hours following the Eye activation, you will be able to receive Essences of Earth when fighting monsters and enemies of the Empire.
Please find below tables showing the Spell progression and prerequisites for leveling up Spells.
Mastering the Subterranean Fury Spell
| Spell | Level | Required Mastery | Components for Leveling Up | Received Spell |
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4 | 0 Earth Magic Mastery | 2 2 1 |
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10 | 10 Earth Magic Mastery | 7 6 1 |
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16 | 40 Earth Magic Mastery | 14 13 1 |
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22 | 70 Earth Magic Mastery | 23 24 1 |
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29 | 100 Earth Magic Mastery | 54 53 1 |
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39 | 200 Earth Magic Mastery | 72 78 1 |
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49 | 300 Earth Magic Mastery | 140 170 1 |
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Mastering the Landslide Spell
| Spell | Level | Required Mastery | Components for Leveling Up | Received Spell |
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4 | 0 Earth Magic Mastery | 21 19 1 |
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10 | 10 Earth Magic Mastery | 67 64 1 |
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16 | 40 Earth Magic Mastery | 140 130 1 |
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22 | 70 Earth Magic Mastery | 230 240 1 |
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29 | 100 Earth Magic Mastery | 550 530 1 |
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39 | 200 Earth Magic Mastery | 720 780 1 |
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49 | 300 Earth Magic Mastery | 1400 1700 1 |
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Mastering the Might of Earth
| Spell | Level | Required Mastery | Components for Leveling Up | Received Spell |
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29 | 100 Earth Magic Mastery | 470 23 1 |
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39 | 200 Earth Magic Mastery | 670 47 1 |
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49 | 300 Earth Magic Mastery | 1460 66 1 |
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Order Magic
Magic of Order is granted to warriors by grace of the Elder Dragon Yarist The Guardian of Order, patron of the Order domain. Only Paladins have access to this School of Magic.
The following Spells are available to warriors who wield Order Magic Magic:
• Hammer of Order
• Divine Retribution
• Counterpunch
In order to acquire Essences of Order, you will have to purchase an Eye of the Order Dragon from the Magic Item Store on the Scarlet Square or the Square of Storms and activate it. For 2 hours following the Eye activation, you will be able to receive Essences of Order when fighting monsters and enemies of the Empire.
Please find below tables showing the Spell progression and prerequisites for leveling up Spells.
Mastering the Hammer of Order Spell
| Spell | Level | Required Mastery | Components for Leveling Up | Received Spell |
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4 | 0 Order Magic Mastery | 2 2 1 |
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10 | 10 Order Magic Mastery | 7 6 1 |
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16 | 40 Order Magic Mastery | 14 13 1 |
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22 | 70 Order Magic Mastery | 23 24 1 |
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29 | 100 Order Magic Mastery | 54 53 1 |
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39 | 200 Order Magic Mastery | 72 78 1 |
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49 | 300 Order Magic Mastery | 140 170 1 |
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Mastering the Divine Retribution Spell
| Spell | Level | Required Mastery | Components for Leveling Up | Received Spell |
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4 | 0 Order Magic Mastery | 21 19 1 |
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10 | 10 Order Magic Mastery | 67 64 1 |
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16 | 40 Order Magic Mastery | 140 130 1 |
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22 | 70 Order Magic Mastery | 230 240 1 |
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29 | 100 Order Magic Mastery | 550 530 1 |
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39 | 200 Order Magic Mastery | 720 780 1 |
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49 | 300 Order Magic Mastery | 1400 1700 1 |
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Mastering the Counterpunch Spell
| Spell | Level | Required Mastery | Components for Leveling Up | Received Spell |
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29 | 100 Order Magic Mastery | 470 23 1 |
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39 | 200 Order Magic Mastery | 670 47 1 |
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49 | 300 Order Magic Mastery | 1460 66 1 |
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Water Magic
Magic of Water is granted to warriors by grace of the Elder Dragon Midara the Mistress of Waters, patron of the Water domain. Only Paladins and Witchers have access to this School of Magic.
The following Spells are available to warriors who wield Water Magic:
• Wave
• Shards of Ice
• Ice Wall
In order to acquire Essences of Water, you will have to purchase an Eye of the Water Dragon from the Magic Item Store on the Scarlet Square or the Square of Storms and activate it. For 2 hours following the Eye activation, you will be able to receive Essences of Water when fighting monsters and enemies of the Empire.
Please find below tables showing the Spell progression and prerequisites for leveling up Spells.
Mastering the Wave Spell
| Spell | Level | Required Mastery | Components for Leveling Up | Received Spell |
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4 | 0 Water Magic Mastery | 33 30 1 |
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10 | 10 Water Magic Mastery | 110 100 1 |
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16 | 40 Water Magic Mastery | 240 200 1 |
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22 | 70 Water Magic Mastery | 370 380 1 |
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29 | 100 Water Magic Mastery | 890 830 1 |
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39 | 200 Water Magic Mastery | 1200 1200 1 |
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49 | 300 Water Magic Mastery | 2200 2700 1 |
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Mastering the Shards of Ice Spell
Please note the followng specifics when using this Spell. After it expires, there is a chance that a random effect will be cast on the target. There are three types of effects that might appear immediately after the Shards of Ice Spell expires:
1. Shard of Ice Spell of a higher level. For instance, a level 2 Shards of Ice Spell could be followed by a level 3 version of the same Spell.
2. The enemy inflicts 55,56% less damage (of any type) for 2 rounds.
3. A Bomb effect that instantly deals damage equal to the amount that was dealt by the Shards of Ice Spell while it was active.
| Spell | Level | Required Mastery | Components for Leveling Up | Received Spell |
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4 | 0 Water Magic Mastery | 27 22 1 |
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10 | 10 Water Magic Mastery | 85 76 1 |
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16 | 40 Water Magic Mastery | 160 150 1 |
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22 | 70 Water Magic Mastery | 290 290 1 |
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29 | 100 Water Magic Mastery | 590 630 1 |
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39 | 200 Water Magic Mastery | 780 920 1 |
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49 | 300 Water Magic Mastery | 1800 2000 1 |
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Mastering the Ice Wall Spell
| Spell | Level | Required Mastery | Components for Leveling Up | Received Spell |
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29 | 100 Water Magic Mastery | 610 25 1 |
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39 | 200 Water Magic Mastery | 880 53 1 |
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49 | 300 Water Magic Mastery | 1900 73 1 |
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Air Magic
Magic of Air is granted to warriors by grace of the Elder Dragon Argos Lord of the Storms, patron of the Air domain. Only Berserks and Paladins have access to this School of Magic.
The following Spells are available to warriors who wield Air Magic:
• Electric Shock
• Lightning
• Lightning Ball
In order to acquire Essences of Air, you will have to purchase an Eye of the Air Dragon from the Magic Item Store on the Scarlet Square or the Square of Storms and activate it. For 2 hours following the Eye activation, you will be able to receive Essences of Air when fighting monsters and enemies of the Empire.
Please find below tables showing the Spell progression and prerequisites for leveling up Spells.
Mastering the Electric Shock Spell
| Spell | Level | Required Mastery | Components for Leveling Up | Received Spell |
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4 | 0 Air Magic Mastery | 33 30 1 |
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10 | 10 Air Magic Mastery | 110 100 1 |
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16 | 40 Air Magic Mastery | 240 200 1 |
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22 | 70 Air Magic Mastery | 370 380 1 |
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29 | 100 Air Magic Mastery | 890 830 1 |
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39 | 200 Air Magic Mastery | 1200 1200 1 |
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49 | 300 Air Magic Mastery | 2200 2700 1 |
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Mastering the Lightning Spell
| Spell | Level | Required Mastery | Components for Leveling Up | Received Spell |
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4 | 0 Air Magic Mastery | 27 22 1 |
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10 | 10 Air Magic Mastery | 85 76 1 |
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16 | 40 Air Magic Mastery | 160 150 1 |
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22 | 70 Air Magic Mastery | 290 290 1 |
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29 | 100 Air Magic Mastery | 590 630 1 |
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39 | 200 Air Magic Mastery | 780 920 1 |
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49 | 300 Air Magic Mastery | 1800 2000 1 |
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Mastering the Lightning Ball
| Spell | Level | Required Mastery | Components for Leveling Up | Received Spell |
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29 | 100 Air Magic Mastery | 610 25 1 |
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39 | 200 Air Magic Mastery | 880 53 1 |
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49 | 300 Air Magic Mastery | 1900 73 1 |
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Chaos Magic
Magic of Chaos is granted to warriors by grace of the Elder Dragon Heyrona, the Daughter of Chaos, patron of the Chaos domain. Only Berserks and Witchers have access to this School of Magic.
The following Spells are available to warriors who wield Chaos Magic:
• Whip of Chaos
• Seal of Wounding
• Spring of Restoration
In order to acquire Essences of Chaos, you will have to purchase an Eye of the Chaos Dragon from the Magic Item Store on the Scarlet Square or the Square of Storms and activate it. For 2 hours following the Eye activation, you will be able to receive Essences of Chaos when fighting monsters and enemies of the Empire.
Please find below tables showing the Spell progression and prerequisites for leveling up Spells.
Mastering the Whip of Chaos Spell
| Spell | Level | Required Mastery | Components for Leveling Up | Received Spell |
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4 | 0 Chaos Magic Mastery | 33 30 1 |
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10 | 10 Chaos Magic Mastery | 110 100 1 |
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16 | 40 Chaos Magic Mastery | 240 200 1 |
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22 | 70 Chaos Magic Mastery | 370 380 1 |
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29 | 100 Chaos Magic Mastery | 890 830 1 |
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39 | 200 Chaos Magic Mastery | 1200 1200 1 |
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49 | 300 Chaos Magic Mastery | 2200 2700 1 |
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Mastering the Seal of Wounding Spell
| Spell | Level | Required Mastery | Components for Leveling Up | Received Spell |
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4 | 0 Chaos Magic Mastery | 27 22 1 |
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10 | 10 Chaos Magic Mastery | 85 76 1 |
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16 | 40 Chaos Magic Mastery | 160 150 1 |
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22 | 70 Chaos Magic Mastery | 290 290 1 |
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29 | 100 Chaos Magic Mastery | 590 630 1 |
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39 | 200 Chaos Magic Mastery | 780 920 1 |
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49 | 300 Chaos Magic Mastery | 1800 2000 1 |
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Mastering the Spring of Restoration
| Spell | Level | Required Mastery | Components for Leveling Up | Received Spell |
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29 | 100 Chaos Magic Mastery | 610 25 1 |
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39 | 200 Chaos Magic Mastery | 880 53 1 |
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49 | 300 Chaos Magic Mastery | 1900 73 1 |
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In addition to the Class Magic, other Elements exist in the world of Adan, available to any character. These include Life, Destruction, Death and Time Magic: