A player learns to use Magic during the "Learning Battle Magic" quest, available upon reaching level 4. This Quest is given by Storm Brigadier Rand in the Gaet War Academy to citizens of Vaalor and Crown-Legate Crimm  in the Radan War Academy to citizens of Sadar. 

     
 

After purchasing and equipping one of the three Class Amulets (Amulet of Berserk, Amulet of Paladin, Amulet of Witcher), player will be able to learn Magic available to the chosen Class. Each Class has one main and two supplemental Schools.

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Schools of Magic available to your character depend on the chosen Class. Three Classes exist in the game, the Berserk, the Paladin and the Witcher. A player chooses the character Class by equipping items belonging to that Class. Class change can be done by removing all of your current Class items and equipping those belonging to a different Class.

Berserk's main School is Fire, supplemented by Air and Chaos.
Paladin's main School is Order, supplemented by Water and Air.
Wircher's main School is Earth, supplemented by Water and Chaos.

 

Mastering Magic and Learning New Spells

After you purchase and equip a Class item, a Spellbook icon will apper to the left of your belt. Your mentor (Crown-Legate Crimm for Vaalor and Storm-Brigadier Rand for Sadar) will help you learn the first Spells available to your Class.

Spellbook contains seven tabs. The first one shows all the Spells available to you in combat. These Spells correspond with your character's Class. The other six tabs list Spells divided by Schools of Magic: Water, Fire, Order, Air, Earth and Chaos. By clicking the tabs you can view Spells available for study as well as get information on your current Mastery level with each School of Magic.

The more you use a certain Spell in combat, the quicker Mastery of the respective School grows. By achieving the next level of School Mastery, you also increase the maximum level of the respective Spells. The higher a Spell level, the more powerful it is.

Following Elixirs of Mastery can be purchased from the Shop's "Artifacts" section:

          

After purchasing one of the Elixirs and drinking it, you will instantly receive 100 Mastery points of the respective School of Magic.

To level up a Spell, three components are required:

A Prysm of Creation that can be purchased in the Magic Item Stores on the Scarlet Square and on the Square of Storms;

Sparks that can be obtained by killing monsters and enemies of the Empire;

• The last component is the Magical Essences belonging to the respective School of Magic: Fire, Water, Air, Earth, Order or Chaos. There is only one way to acquire Magical Essences. First, you have to buy an Eye of a Dragon that corresponds with the Spell that you wish to level up. For 2 hours after using the Eye, you will be able to obtain Essences of the respective School of Magic by killing monsters and enemies of the Empire of levels equal or higher than yours. Under the effect of the Eye, all of the respective School of Magic Spells cost twice more Mana than usual, but you receive 1 Magical Essence for every 100 Mana points spent.

When all of the following conditions are met: School Mastery leveled up and there are enough Prysms of Creation, Sparks and Magical Essences in the backpack, you will be able to level up the Spell.

Let's say your character is a Berserk (available Schools of Magic: Fire, Air and Chaos) and you wish to learn a School of Order Spell. To do so, you will have to trade with other players to acquire Essences of Order as well as purchase a Prysm of Creation and Sparks in the Magic Item Store. When you possess all the required components, use them to learn a School of Order Spell.

But as long as your character stays a Berserk, the learned Spell will be unavailable to you. To use a School of Order Spell, you will have to change your character's Class to Paladin.

This can be done by unequipping all the Berserk items and equipping at least one Paladin item.

Fire Magic

Magic of Fire is granted to warriors by grace of the Elder Dragon Fenir the Flamebringer, patron of the Fire domain. Only Berserks have access to this School of Magic.

The following Spells are available to warriors who wield Fire Magic:
Fireball
Fire Chain
Blaze of Frenzy

In order to acquire Essences of Fire, you will have to purchase an Eye of the Fire Dragon from the Magic Item Store on the Scarlet Square or the Square of Storms and activate it. For 2 hours following the Eye activation, you will be able to receive Essences of Fire when fighting monsters and enemies of the Empire.

Please find below tables showing the Spell progression and prerequisites for leveling up Spells.

Mastering the Fireball

Spell Required Level Required Mastery            Components for Leveling Up            Received Spell
4 0 Fire Mastery 2   2   1
10 10 Fire Mastery  7   6   1
16 40 Fire Mastery  14   13   1
22 70 Fire Mastery  23   24   1
29 100 Fire Mastery  54   53   1
39 200 Fire Mastery 72   78   1
49 300 Fire Mastery  140   170  
58 400 Fire Mastery

195   250  

68 500 Fire Mastery 324   420  

Mastering the Fire Chain

Spell Required Level Required Mastery Components for Leveling Up Received Spell
4 0 Fire Mastery 21   19   1
10 10 Fire Mastery  67   64   1
16 40 Fire Mastery  140   130   1
22 70 Fire Mastery  230   240   1
29 100 Fire Mastery  550   530   1
39 200 Fire Mastery 720   780   1
49 300 Fire Mastery  1400   1700   1
58 400 Fire Mastery 1950   2500  
68 500 Fire Mastery 3270   4200  

Mastering the Blaze of Frenzy

Spell Required Level Required Mastery Components for Leveling Up Received Spell
29 100 Fire Mastery 470   23   1
39 200 Fire Mastery  670   47   1
49 300 Fire Mastery  1460   66   1
58 400 Fire Mastery 2110   87  
68 500 Fire Mastery 3570   159  

Earth Magic

Magic of Earth is granted to warriors by grace of the Elder Dragon Henor Stone Scales, patron of the Earth domain. Only Witchers have access to this School of Magic.

The following Spells are available to warriors who wield Earth Magic:
Subterranean Fury
Landslide
Might of Earth

In order to acquire Essences of Earth, you will have to purchase an Eye of the Earth Dragon from the Magic Item Store on the Scarlet Square or the Square of Storms and activate it. For 2 hours following the Eye activation, you will be able to receive Essences of Earth when fighting monsters and enemies of the Empire.

Please find below tables showing the Spell progression and prerequisites for leveling up Spells.

Mastering the Subterranean Fury

Spell Required Level Required Mastery Components for Leveling Up Received Spell
4 0 Earth Mastery 2   2   1
10 10 Earth Mastery  7   6   1
16 40 Earth Mastery  14   13   1
22 70 Earth Mastery  23   24   1
29 100 Earth Mastery  54   53   1
39 200 Earth Mastery 72   78   1
49 300 Earth Mastery 140   170   1
58 400 Earth Mastery 195   250  
68 500 Earth Mastery 324   420  

Mastering the Landslide

Spell Required Level Required Mastery Components for Leveling Up Received Spell
4 0 Earth Mastery 21   19   1
10 10 Earth Mastery 67   64   1
16 40 Earth Mastery 140   130   1
22 70 Earth Mastery 230   240   1
29 100 Earth Mastery 550   530   1
39 200 Earth Mastery 720   780   1
49 300 Earth Mastery 1400   1700   1
58 400 Earth Mastery 1950   2500  
68 500 Earth Mastery 3270   4200  

Mastering the Might of Earth

Spell Required Level Required Mastery Components for Leveling Up Received Spell
29 100 Earth Mastery 470   23   1
39 200 Earth Mastery 670   47   1
49 300 Earth Mastery 1460   66   1
58 400 Earth Mastery 2110   87  
68 500 Earth Mastery 3570   159  

Order Magic

Magic of Order is granted to warriors by grace of the Elder Dragon Yarist The Guardian of Order, patron of the Order domain. Only Paladins have access to this School of Magic.

The following Spells are available to warriors who wield Order Magic:
Hammer of Order
Divine Retribution
Counterpunch

In order to acquire Essences of Order, you will have to purchase an Eye of the Order Dragon from the Magic Item Store on the Scarlet Square or the Square of Storms and activate it. For 2 hours following the Eye activation, you will be able to receive Essences of Order when fighting monsters and enemies of the Empire.

Please find below tables showing the Spell progression and prerequisites for leveling up Spells.

Mastering the Hammer of Order

Spell Required Level Required Mastery Components for Leveling Up Received Spell
4 0 Order Mastery 2   2   1
10 10 Order Mastery 7   6   1
16 40 Order Mastery 14   13   1
22 70 Order Mastery 23   24   1
29 100 Order Mastery 54   53   1
39 200 Order Mastery 72   78   1
49 300 Order Mastery 140   170   1
58 400 Order Mastery 195   250  
68 500 Order Mastery 324  420 

Mastering the Divine Retribution

Spell Required Level Required Mastery Components for Leveling Up Received Spell
4 0 Order Mastery 21   19   1
10 10 Order Mastery 67   64   1
16 40 Order Mastery 140   130   1
22 70 Order Mastery 230   240   1  
29 100 Order Mastery 550   530   1
39 200 Order Mastery 720   780   1
49 300 Order Mastery 1400   1700   1
58 400 Order Mastery 1950   2500  
68 500 Order Mastery 3270   4200  

Mastering the Counterpunch

Spell Required Level Required Mastery Components for Leveling Up Received Spell
29 100 Order Mastery 470   23   1
39 200 Order Mastery 670   47   1
49 300 Order Mastery 1460   66   1
58 400 Order Mastery 2110   87  
68 500 Order Mastery 3570   159  

Water Magic

Magic of Water is granted to warriors by grace of the Elder Dragon Midara the Mistress of Waters, patron of the Water  domain. Only Paladins and Witchers have access to this School of Magic.

The following Spells are available to warriors who wield Water Magic:
Wave
Shards of Ice
Ice Wall

In order to acquire Essences of Water, you will have to purchase an Eye of the Water Dragon from the Magic Item Store on the Scarlet Square or the Square of Storms and activate it. For 2 hours following the Eye activation, you will be able to receive Essences of Water when fighting monsters and enemies of the Empire.

Please find below tables showing the Spell progression and prerequisites for leveling up Spells.

Mastering the Wave»

Spell Required Level Required Mastery Components for Leveling Up Received Spell
4 0 Water Mastery 33   30   1
10 10 Water Mastery  110   100   1
16 40 Water Mastery  240   200   1
22 70 Water Mastery  370   380   1  
29 100 Water Mastery  890   830   1
39 200 Water Mastery  1200   1200   1
49 300 Water Mastery 2200   2700   1
58 400 Water Mastery 3220 3900  
68 500 Water Mastery 5100 6700  

Mastering the Shards of Ice

Please note the followng specifics when using this Spell. After it expires, there is a chance that a random effect will be cast on the target. There are three types of effects that might appear immediately after the Shards of Ice Spell expires:

1. Shard of Ice Spell of a higher level. For instance, a level 2 Shards of Ice Spell could be followed by a level 3 version of the same Spell.

2. The enemy inflicts 55,56% less damage (of any type) for 2 rounds.

3. A Bomb effect that instantly deals damage equal to the amount that was dealt by the Shards of Ice Spell while it was active.

Spell Required Level Required Mastery Components for Leveling Up Received Spell
4 0 Water Mastery 27   22   1
10 10 Water Mastery  85   76   1
16 40 Water Mastery 160   150   1
22 70 Water Mastery 290   290   1
29 100 Water Mastery 590   630   1
39 200 Water Mastery 780   920   1
49 300 Water Mastery 1800   2000   1
58 400 Water Mastery 2430 3000
68 500 Water Mastery 4110 5000

Mastering the Ice Wall

Spell Required Level Required Mastery Components for Leveling Up Received Spell
29 100 Water Mastery 610   25   1
39 200 Water Mastery 880   53   1
49 300 Water Mastery  1900   73   1
58 400 Water Mastery 2780   96  
68 500 Water Mastery 4650   176  

Air Magic

Magic of Air is granted to warriors by grace of the Elder Dragon Argos Lord of the Storms, patron of the Air domain. Only Berserks and Paladins have access to this School of Magic.

The following Spells are available to warriors who wield Air Magic:
Electric Shock
Lightning
• Lightning Ball

In order to acquire Essences of Air, you will have to purchase an Eye of the Air Dragon from the Magic Item Store on the Scarlet Square or the Square of Storms and activate it. For 2 hours following the Eye activation, you will be able to receive Essences of Air when fighting monsters and enemies of the Empire.

Please find below tables showing the Spell progression and prerequisites for leveling up Spells.

Mastering the Electric Shock

Spell Required Level Required Mastery Components for Leveling Up Received Spell
4 0 Air Mastery 33   30   1
10 10 Air Mastery 110   100   1
16 40 Air Mastery 240   200   1
22 70 Air Mastery 370   380   1
29 100 Air Mastery 890   830   1
39 200 Air Mastery 1200   1200   1
49 300 Air Mastery 2200   2700   1
58 400 Air Mastery 3220   3900  
68 500 Air Mastery 5100   6700  

                                                   Mastering the Lightining

Spell Required Level Required Mastery Components for Leveling Up Received Spell
4 0 Air Mastery 27   22   1
10 10 Air Mastery 85   76   1
16 40 Air Mastery 160   150   1
22 70 Air Mastery 290   290   1
29 100 Air Mastery 590   630   1
39 200 Air Mastery 780   920   1
49 300 Air Mastery 1800   2000   1
58 400 Air Mastery 2430   3000  
68 500 Air Mastery  4110   5000  

Mastering the Lightning Ball

Spell Required Level Required Mastery Components for Leveling Up Received Spell
29 100 Air Mastery 610   25   1
39 200 Air Mastery 880   53   1
49 300 Air Mastery 1900   73   1
58 400 Air Mastery 2780   96  
68 500 Air Mastery 4650   176  

Chaos Magic

Magic of Chaos is granted to warriors by grace of the Elder Dragon Heyrona, the Daughter of Chaos, patron of the Chaos domain. Only Berserks and Witchers have access to this School of Magic.

The following Spells are available to warriors who wield Chaos Magic:
Whip of Chaos
Seal of Wounding
Spring of Restoration

In order to acquire Essences of Chaos, you will have to purchase an Eye of the Chaos Dragon from the Magic Item Store on the Scarlet Square or the Square of Storms and activate it. For 2 hours following the Eye activation, you will be able to receive Essences of Chaos when fighting monsters and enemies of the Empire.

Please find below tables showing the Spell progression and prerequisites for leveling up Spells.

Mastering the Whip of Chaos

Spell Required Level Required Mastery Components for Leveling Up Received Spell
4 0 Chaos Mastery 33   30   1
10 10 Chaos Mastery 110   100   1
16 40 Chaos Mastery 240   200   1
22 70 Chaos Mastery 370   380   1
29 100 Chaos Mastery 890   830   1
39 200 Chaos Mastery 1200   1200   1
49 300 Chaos Mastery 2200   2700   1
58 400 Chaos Mastery 3220   3900  
68 500 Chaos Mastery 5100   6700  

                                                                                       Mastering the Seal of Wounding

pell Required Level Required Mastery Components for Leveling Up Received Spell
4 0 Chaos Mastery 27   22   1
10 10 Chaos Mastery 85   76   1
16 40 Chaos Mastery 160   150   1
22 70 Chaos Mastery 290   290   1
29 100 Chaos Mastery 590   630   1
39 200 Chaos Mastery 780   920   1
49 300 Chaos Mastery 1800   2000   1
58 400 Chaos Mastery 2430   3000  
68 500 Chaos Mastery 4110   5000  

Mastering the Spring of Restoration

Spell Required Level Required Mastery Components for Leveling Up Received Spell
29 100 Chaos Mastery 610   25   1
39 200 Chaos Mastery 880   53   1
49 300 Chaos Mastery 1900   73   1
58 400 Chaos Mastery 2780   96  
68 500 Chaos Mastery 4650   176  

In addition to the Class Magic, other Elements exist in the world of Adan, available to any character. These include Life, Destruction, Death and Time Magic:

Life Magic
Destruction Magic
 
 
 

The Great Dragon Eldior is the patron of the School of Life. 

Elixirs of Life and Endurance, Glyphs of Life and protection as well as some drinks and meals are enchanted with this Magic.

Life Magic successfully opposes the harmful effects of  Destruction Magic.

 

Destruction Magic is the domain of the baneful hypostesis of the Great Dragon Velet. 

Its forces can be unleashed by using Glyphs of Destruction and Dejection as well as Orbs of Star Fire that can only be acquired by members of a Clan.

Destruction Magic is opposed by Life Magic.

 
 
 
Death Magic
 
 

Death Magic exists as a a manifestation of the second hypostesis of Velet, Guardian to the Halls of Peace, a place where all the dead go. 

This type of Magic allows players to use Skeletar Fionites and Dedaire Magma Bombs. Death Magic has no opposite, no Spells in Adan can be matched against it. Some Instance monsters as well as beings subdued by the Dark Gods of Shaab wield Death Magic.

 
 
Time Magic

Time Magic is ruled by the Mother of Eternity Aeona. Time Magic imbues Mana Insignias that restore depleted  Mana.

 


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