Professions

Professions are skills that players can develop regardless of their class and fraction. They are divided into two categories: the Gathering (Fisherman, Prospector, Hunter, Farmer) and Crafting (Blacksmith, Jeweler, Cook, Inscriptor, Alchemist) Professions.

   
    

Only one Gathering Profession can be active at a time, but players are able to change it any moment. If you decide to change your Profession during the gathering process, you won't receive any resources but will retain all your Masstery and resources already gathered. Each resource acquired with Gathering Professions can be further used as a component for one or several of the Crafting Professions.

All Crafting Professions are available from level 1, but each item has certain Mastery level prerequisites. Besides that, a Recipe, Formula, Scheme or a Warrant is required for its creation.

Players who have achieved heights in the Crafting Professions possess skills as valuable as martial prowess or magical powers. They can create Weapons, Armor, Elixirs, Orbs etc. Apart from making items for personal use, true masters can make a fortune by selling crafted items at the Auction.

The more you use a certain Gathering or Crafting Profession, the more proficient you become in it. This is reflected by the Mastery level, which grants you access to more valuable Resources and allows you to create more pvaluable items.

Mastery Growth for Gathering Professions (Farmer, Fisherman, Hunter, and Prospector) is based on:

1. difference between your current Mastery and minimum Mastery required to grow the chosen item. I.e., you decide to grow Wheat (which requires no Farmer Mastery). If your current Mastery is at 100, chance to earn more is higher than if you had 1000 Mastery, and significantly higher than if you had 7000 (in which case chance is extremely low). To ensure maximum Mastery growth, you should grow items that require the highest Mastery level available to you.

2. item price (the higher the price, the bigger the chance to earn Mastery).

Mastery Growth for Crafting Professions (Alchemist, Jeweler, Cook and Inscriptor) is based on:

1. difference between your current Mastery and minimum Mastery required to study the Scheme (Recipe, Formula) for the item you wish to craft. I.e., you' re an Inscriptor and you wish to craft Lesser Glyphs of Life (Scheme for which requires no Inscriptor Mastery to study). If you have 1000 Mastery, you will earn less Mastery than if you have 200. And if you have 7000, chance are, you will earn no Mastery at all.

2. item price (the higher the price, the bigger the amount of Mastery you will earn when you craft the item).

Professional Palars.

Palars can be purchased in the Shop. Use a Palar for a certain Profession and earn more Professional Mastery.

 

Fisherman

The great lands of Tartu are rich with jingly rivers and still lakes, endless seas surround them, and a Fisherman can choose from numerous location all around the continent. All of the fishing places on Adan's largest mainland can be divided into three groups: those with flowing, still, or salty water.

To catch a fish, you need to:
1. Cast the Tackle.
2. Use the Bait to lure the underwater inhabitants into the Tackle.
3. Retrieve the Tackle after some time to acquire the catch.

If you don't retrieve your Tackle for too long, the caught fish will decay and you will need to clean the Tackle from it to use it again.

Water Type
 Mastery
Tackles and Bait


 
Flowing
upon
 acquiring
 Profession
 
 




Still
1000  -





Salty
7000  -  - -




Maximum number of Tackles that can be used simultaneously is 15.

Types of Catch

Type of Catch is determined by Water type (each inhabitated by different kinds of fish) and Tackle quality . Fish of equal quality as well as fish of quality that differs from the Tackle's by one grade can be caught. For instance, mostly grey fish will get caught in a grey Tackle, but there is a chance of obtaining Catch of white or green color. In case if your current Mastery doesn't allow you to catch fish of higher quality that the quality of the net (e.g., a Fisherman with 1000 Mastery and a grey Tackle), you will only be able to acquire Catch of equal or lower quality.

Water Type   Mastery Catch
Flowing
upon
 acquiring
 Profession
 






Still 1000 - -




Salty 7000 - - -


Prospector

This Profession differs strongly from the others, since being a Prospector implies competition with other players by literally fighting for resources. There is only one location near the Pond of Tribulation where resources can be gathered without the risk of being attacked.

In the rest of the Extraction Sites, your Workers can be attacked by another Prospector. If he manages to overcome them in battle, they will be driven out of the location and the enemy will be able to hire his own Workers to gather resources at the Mine or Sawmill. In such a case you will receive the resources that your laborers have acquired before being defeated.

You are allowed to fight alonside your Workers, thus defending them from the enemy Prospector. If the enemy loses the combat, he will have to leave empty-handed and your Workers will continue the gathering process.

Actions: 

1. Hire a Worker.
2. Start the extraction.
3. Collect the gathered resources.
4. Attack enemy Workers/defend your Workers. It is only possible to attack another Prospector's Workers if your Mastery level is enough to gather the resources at the respective location. Attacking enemy or defending your Workers is a free action, interfering with an allied Prospector's fight is done by using the Bonecrusher Spheres.

Maximum allowed number of Workers is 10

Workers

Prospector hires Workers to gather resources in the Mines (Minerals and Ores) or at the Sawmills (Wood). When the gathering cycle is finished, Workers leave the resources for their master to collect. If the Prospector doesn't collect resources for too long, they get stolen.

Miners - Mine
Workers (Minerals)
                  
Pickmen - Mine
Workers (Ore)
 -




Lumberjacks - Sawmill
Workers (Wood)
 - -




Resources

Resource gathering rate in "public" Sites is higher than in "private" Sites.

Type of gathered resources is determined by the type of Extraction Site. Gathering speed also depends on the Site type, but please note that the gathering process might be interrupted by an attack on your employees. Worker battle stats are determined by their quality (color).

Mine (Minerals)
Mine (Metals) -





Sawmill (Wood)
- -




Hunter

A Hunter lives by chasing wild Animals: Beasts, Giant Insects and Birds. There are two ways to do it. You can either attack Animals that inhabit Adan with the use of the Hunting Knife or set Traps and Cages to catch the game.

Hunting Tools. Knife

When hunting with a Knife, you should pick a target from the Animals who wander nearby and attack it. If you defeat the Animal, you will only be able to acquire its meat.

Any Beast,
Insect or
Bird

The quality of the obtained meat is determined by the Animal type and the quality of the equipped Knife, whichever is lower. For instance, green Animal and green Knife give green meat, green Animal and grey Knife grey meat, the same goes for grey Animal and green Knife.

Advanced Hunting Tools. Traps and Cages

When using Hunting Traps and Cages, you will acquire more than just meat from all the Animal types. Beasts will additionally drop pelts and giblets, Insects will drop stings and wings, birds will drop claws and feathers.

Advanced Hunting Tools are divided according to the game type: Traps are used for catching Beasts and Insects while Cages are used for Birds.

Beast
Insect      




Bird  -



In order to hunt using a Trap or a Cage, you should find a suitable location, set the respective Hunting Tool, place a Lure inside it and wait for the chase to be caught. When the Animal is caught inside your Trap, you need to fight and kill it while having the Knife eqipped in the Profession slot. Thus you will be able to flay the chase and receive the Resources.

Only Animals that are present in the location can be caught, under the condition that you possess the required Mastery level for catching them. Maximum number of Traps and Cages used simultaneously is 10.

Lure

Beast
    Insect   




Bird  -


Resources

Quality of obtained Resources is determined by Animal and Knife quality.

Beast, Bird and
Insect Drops
Insect Drops 





Bird Drops
-




Farmer

Having chosen the Farmer Profession, you will be able to grow berries, fruit, vegetables and other valuable plants. To start the farming process, find a suitable Site on the world map. There are three Soil Types on Tartu: fertile, normal and dead. Depending on the soil type, players can grow different plants on Farming Sites.  

Farming consists of the following stages: 
1. Fertilize the soil after finding a suitable Farming Site.
2. Choose the Seeds  that suit the Soil Type and plant them.
3. When half the growth period expires, water the bed and come back in some time to collect the harvest.

If you don't collect the harvest for too long (more than a day after the plants have grown), it will decay. In this case, you will have to dispose of the decayed plants before fertilizing the soil again.

Maximum number of beds of all types used simultaneously is 25.

Seeds

Soil Type  Mastery
Seeds
Fertile upon
acquiring
Profession
 
Normal 1000  -




Dead 7000  - -



Fertilizers

                   

Production

Soil Type  Mastery
Production
Fertile upon
acquiring
Profession
 
Normal 1000 -




Dead 7000 - -


Blacksmith

Blacksmith Profession allows you to create armor, weapons and equipment more powerful than those sold in the Shop.

Simply studying the item creation Scheme is not enough, a player also needs to obtain the necessary components. When you have all of them, open the "Professions" screen, choose the Blacksmith tab, find the desired item in the list and create it.

After completing certain tasks, secrets for creating new items will be revealed to you.

 Level
 Character
Quests Armor Set
6  Gladiator Armor     Seal of Seeking
    Boots by Your Own Hands  Relentless Gladiator Set
 Valorous Gladiator Set
 Tireless Gladiator Set
10 Armor of Remarkable Strength  Merciless Crusher Set
 Imperial Defender Set
 Dark Hunter Set

Schemes for Green Armor Sets


20         
20 10      
30 10
   
10 20 20    
20 10 30    
30 20 10 50  
80 50 30 20
90 60 40 30 20

Schemes for Blue Armor Sets 

Schemes for Merciless Crusher Set
- - - -
- - - -
- - - -
- -
-
-
 -  -  -  -  -
 -  -  -  -  -  -
 -  -  -  -  -  -  -

 

Schemes for Imperial Defender Set
 -
 -  -
- -
-
-
 -  -  -  -  -
 -  -  -  -  -  -
 -  -  -  -  -  -  -

 

Schemes for Dark Hunter Set
 -  -  -
 -  -
 -  -  -
- -
-
-
 -  -  -  -  -
 -  - -  -  -  -
 -  -  -  -  -  -  -

Warrants for Collection Elements

Tamer of Glory  Caster of Arrows  Bone Shatterer
Spear Striker
1000 Gladiator Reputation 3000 Gladiator Reputation 7000 Gladiator Reputation 16000 Gladiator Reputation
Scheme Scheme Scheme Scheme
Resources Element Resources Element Resources Element Resources
Element






       

Schemes for Orbs of Nosferatu

Simple Orb of Nosferatu Powerful Orb of Nosferatu Flawless Orb of Nosferatu
3 000 Conqueror of Seven
Bridges Reputation
7 000 Conqueror of Seven
Bridges Reputation
16 000 Conqueror of Seven
Bridges Reputation
 Recipe
  Components   Element Recipe   Components   Element Recipe
  Components
  Element

Schemes for Charmed Idols

15 74 89 2
15 74 89 2
15 74 89 2
16 51 97 2
16 51 97 2
16 51 97 2
16 53 38 2
16 53 38 2
16 53 38 2
16 53 38 2
19 46 45 2
19 46 45 2
19 46 45 2
20 98 48 2
20 98 48 2
20 98 48 2
20 98 48 2
22 54 130 2
22 54 130 2
22 54 130 2

Schemes for Spheres of Protection and Peacefulness

75 25
75 60
15 11
75 75
75 70
75 65
75 80

Schemes for Spheres of Immunity

40 10
40 25
40 35
40 30
40 30
40 35

Conversion into Dust

100 28 42 - 100
100 30 43 - 100
100 21 29 8 100
100 20 28 8 100
100 21 28 8 100

Schemes for Corsair Phials

1 1 3
1 1 4
1 1 5
1 1 6

Schemes for Strikes

61 61 100 100
74 74 100 100
93 93 100 100

Jeweler

A master of Jewelry is able to create Orbs as well as Vessels for Inks, Balms and Elixirs. After purchasing the required Scheme or Recipe for an Orb or a Vessel, you have to study it, gather the required components, open the Professions menu, choose the Jeweler tab, pick the desired item from the list and create it. 

Scheme Resources  Production

 

 Scheme Resources Production
10 10 42 25 10
10 10 42 25 10
16 16 69 42 10
16 16 69 42 10

 

Scheme Resources Production
61 37 16 16 10
61 37 16 16 10
91 55 24 24 10
91 55 24 24 10
34 20 9 9 100
33 20 9 9 40

 

Scheme Resources Production
80 48 24 24 10
80 48 24 24 10
117 70 35 35 10
117 70 35 35 10
40 24 12 12 100
40 24 12 12 40

 

Scheme Resources Production
102 61 35 10
102 61 35 10
139 83 48 10
139 83 48 10
51 31 18 100
52 31 18 40

Schemes for Orbs

Scheme Resources  Production

 

 Scheme Resources Production
1 25 51 500
1 25 51 500
1 26 53 300
1 26 53 300
119 69 69 3
1 11 17 200

 

Scheme Resources Production
22 44 1 600
22 45 1 500
22 45 1 500
26 53 1 500
26 53 1 500
29 59 1 300
29 59 1 300
73 73 30 3
14 21 1 200

 

 Scheme Resources Production
23 47 1 600
23 46 1 500
23 46 1 500
28 57 1 500
28 57 1 500
37 74 1 300
37 74 1 300
85 85 35 3
17 25 1 200

 

Scheme Resources Production
28 56 1 600
28 56 1 500
28 56 1 500
32 65 1 500
32 65 1 500
46 93 1 300
46 93 1 300
93 93 38 3
19 28 1 200

Schemes for Inactive Marks

Scheme Resources Production
4 63 -
4 63 -
4 76 7
4 61 7
4 53 9
4 32 18
4 53 14
4 88 25
4 93 13
4 88 13

Schemes for Strikes

Scheme Resources Production
81 11 100
81 11 100
99 13 100
99 13 100
123 17 100
123 17 100

Schemes for Decorations

Scheme
Resources Production
58 58 3
51 51 3
57 57 3
64 64 3

Cook

Possessing the skills of a Cook allows to create Food Ingredients as well as numerous Food: from Character Food to Dragon Food to the magnificent Blessed Food that temporarily increase battle skills of anyone who tastes them. After purchasing a Recipe for an Ingredient or a Meal, you have to study it, gather the necessary components, then open the Professions menu, choose the Cook tab, pick the desired item from the list and create it.

Recipes for Ingredients

Scheme Resources  Production
              Scheme Resources  Production
100 100 100 100 100
100 100 67 100 100
100 100 50 100 100
100 100 100 100 100
100 100 67 100 100
100 100 50 100 100

Recipes for Character Food

Scheme Resources   Production         Scheme Resources  Production
132 27 - 50 207 - - 50
69 - - 50 197 - - 50
-
6 24 -
-
6 24 20
-

58 39 - 50 214

50
14 45 - 36 65
-
- -
153 46 - 50 63 54 - 50
17 23 16 43 54 9
17 21 6 43 43 10
17 43 21 43 42 53
200 - - 50 86 - - 50
20 28 7 52 65 17
20 25 16 52 127 74
20 27 7 52 53 42

 

Recipes for Dragon Food

Scheme Resources   Production 
        Scheme Resources  Production
67 - - 5 53 - 5
81 - - 5 74 - 5
6 5 8 7 18

   
18 30
78 - - 5 85 - 5
79 - - 5 89 - 5
9 23 - 10 27
21 36 - 26 43

Inscriptor

The Inscriptor creates Parchments and uses Inks produced by the Alchemist to make Magical Glyphs. After purchasing the Apprentice Inscriptor Scheme Set, study it, then gather the necessary components, open the Professions menu, choose the  Inscriptor tab, pick the desired item from the list and create it.

Schemes for Parchments

Scheme Resources Production

-
47 3 3
-
-
42 3 3
- 12 100
- 21 10
47 3 3
- 14 100
- 25 10
52 3 3

Schemes for Glyphs and Insigniasв

Scheme
Resources
Production
100 26 10 100
100 26 10 100
100 61 23 100
100 61 23 100
100 33 12 100
25 11 4 100
100 36 14 100
100 19 7 14
10 57 21 10
100 67 25 100
100 67 25 100
100 40 14 100
25 14 5 100
100 25 11 100
100 13 5 100
10 69 25 10
100 103 37 100
100 103 37 100

Schemes for Marks

Scheme Resources Marks         Scheme Resources Marks
1 17 44 1 17 44
1 17 44 1 17 44
1 17 44 1 17 44
1 17 44 1 17 44
1 17 44 1 17 44
1 17 44 1 17 44
1 17 44 1 17 44
1 17 44 1 17 44

 

Scheme Resources Marks         Scheme Resources Marks
1 1 41 110 1 1 41 110
1 1 41 110 1 1 41 110
  1 1 41 110 1 1 41 110
1 1 41 110 1 1 41 110
1 1 41 110 1 1 41 110
1 1 41 110 1 1 41 110
1 33 88 1 1 33 88
1 1 33 88 1 1 33 88

 

Scheme Resources  Marks
        Scheme Resources Marks
1 17 46 1 17 46
1 17 46 1 17 46
1 17 46 1 17 46
1 17 46 1 17 46
1 17 46 1 17 46
1 17 46 1 17 46
1 29 77 1 29 77
1 29 77 1 29 77
1 29 77 1 29 77
1 29 77 1 29 77
1 29 77 1 29 77
1 29 77 1 29 77

 

Scheme Resources  Marks         Scheme Resources Marks
1 1 50 139 1 1 50 139
1 1 50 139 1 1 50 139
1 1 50 139 1 1 50 139
1 1 50 139 1 1 50 139
1 1 50 139 1 1 50 139
1 1 50 139 1 1 50 139
1 1 48 132 1 1 48