Professions are skills that players can develop regardless of their class and fraction. They are divided into two categories: the Gathering (Fisherman, Prospector, Hunter, Farmer) and Crafting (Blacksmith, Jeweler, Cook, Inscriptor, Alchemist) Professions.
Only one Gathering Profession can be active at a time, but players are able to change it any moment. If you decide to change your Profession during the gathering process, you won't receive any resources but will retain all your Masstery and resources already gathered. Each resource acquired with Gathering Professions can be further used as a component for one or several of the Crafting Professions.
All Crafting Professions are available from level 1, but each item has certain Mastery level prerequisites. Besides that, a Recipe, Formula, Scheme or a Warrant is required for its creation.
Players who have achieved heights in the Crafting Professions possess skills as valuable as martial prowess or magical powers. They can create Weapons, Armor, Elixirs, Orbs etc. Apart from making items for personal use, true masters can make a fortune by selling crafted items at the Auction.
The more you use a certain Gathering or Crafting Profession, the more proficient you become in it. This is reflected by the Mastery level, which grants you access to more valuable Resources and allows you to create more pvaluable items.
Mastery Growth for Gathering Professions (Farmer, Fisherman, Hunter, and Prospector) is based on:
1. difference between your current Mastery and minimum Mastery required to grow the chosen item. I.e., you decide to grow Wheat (which requires no Farmer Mastery). If your current Mastery is at 100, chance to earn more is higher than if you had 1000 Mastery, and significantly higher than if you had 7000 (in which case chance is extremely low). To ensure maximum Mastery growth, you should grow items that require the highest Mastery level available to you.
2. item price (the higher the price, the bigger the chance to earn Mastery).
Mastery Growth for Crafting Professions (Alchemist, Jeweler, Cook and Inscriptor) is based on:
1. difference between your current Mastery and minimum Mastery required to study the Scheme (Recipe, Formula) for the item you wish to craft. I.e., you' re an Inscriptor and you wish to craft Lesser Glyphs of Life (Scheme for which requires no Inscriptor Mastery to study). If you have 1000 Mastery, you will earn less Mastery than if you have 200. And if you have 7000, chance are, you will earn no Mastery at all.
2. item price (the higher the price, the bigger the amount of Mastery you will earn when you craft the item).
Professional Palars.
Palars can be purchased in the Shop. Use a Palar for a certain Profession and earn more Professional Mastery.
Fisherman
The great lands of Tartu are rich with jingly rivers and still lakes, endless seas surround them, and a Fisherman can choose from numerous location all around the continent. All of the fishing places on Adan's largest mainland can be divided into three groups: those with flowing, still, or salty water.
To catch a fish, you need to:
1. Cast the Tackle.
2. Use the Bait to lure the underwater inhabitants into the Tackle.
3. Retrieve the Tackle after some time to acquire the catch.
If you don't retrieve your Tackle for too long, the caught fish will decay and you will need to clean the Tackle from it to use it again.
Water Type |
Mastery |
Tackles and Bait |
|||||||
Flowing |
upon acquiring Profession |
- | |||||||
Still |
1000 | - | - | ||||||
Salty |
7000 | - | - | - |
Maximum number of Tackles that can be used simultaneously is 15.
Type of Catch is determined by Water type (each inhabitated by different kinds of fish) and Tackle quality . Fish of equal quality as well as fish of quality that differs from the Tackle's by one grade can be caught. For instance, mostly grey fish will get caught in a grey Tackle, but there is a chance of obtaining Catch of white or green color. In case if your current Mastery doesn't allow you to catch fish of higher quality that the quality of the net (e.g., a Fisherman with 1000 Mastery and a grey Tackle), you will only be able to acquire Catch of equal or lower quality.
Water Type | Mastery | Catch | |||||||
Flowing |
upon acquiring Profession |
||||||||
Still | 1000 | - | - | ||||||
Salty | 7000 | - | - | - |
Prospector
This Profession differs strongly from the others, since being a Prospector implies competition with other players by literally fighting for resources. There is only one location near the Pond of Tribulation where resources can be gathered without the risk of being attacked.
In the rest of the Extraction Sites, your Workers can be attacked by another Prospector. If he manages to overcome them in battle, they will be driven out of the location and the enemy will be able to hire his own Workers to gather resources at the Mine or Sawmill. In such a case you will receive the resources that your laborers have acquired before being defeated.
You are allowed to fight alonside your Workers, thus defending them from the enemy Prospector. If the enemy loses the combat, he will have to leave empty-handed and your Workers will continue the gathering process.
Actions:
1. Hire a Worker.
2. Start the extraction.
3. Collect the gathered resources.
4. Attack enemy Workers/defend your Workers. It is only possible to attack another Prospector's Workers if your Mastery level is enough to gather the resources at the respective location. Attacking enemy or defending your Workers is a free action, interfering with an allied Prospector's fight is done by using the Bonecrusher Spheres.
Prospector hires Workers to gather resources in the Mines (Minerals and Ores) or at the Sawmills (Wood). When the gathering cycle is finished, Workers leave the resources for their master to collect. If the Prospector doesn't collect resources for too long, they get stolen.
Miners - Mine Workers (Minerals) |
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Pickmen - Mine Workers (Ore) |
- | - | ||||||
Lumberjacks - Sawmill Workers (Wood) |
- | - | - |
Resource gathering rate in "public" Sites is higher than in "private" Sites.
Type of gathered resources is determined by the type of Extraction Site. Gathering speed also depends on the Site type, but please note that the gathering process might be interrupted by an attack on your employees. Worker battle stats are determined by their quality (color).
Mine (Minerals) |
||||||||
Mine (Metals) | - | - | ||||||
Sawmill (Wood) |
- | - | - |
Hunter
A Hunter lives by chasing wild Animals: Beasts, Giant Insects and Birds. There are two ways to do it. You can either attack Animals that inhabit Adan with the use of the Hunting Knife or set Traps and Cages to catch the game.
When hunting with a Knife, you should pick a target from the Animals who wander nearby and attack it. If you defeat the Animal, you will only be able to acquire its meat.
Any Beast, Insect or Bird |
The quality of the obtained meat is determined by the Animal type and the quality of the equipped Knife, whichever is lower. For instance, green Animal and green Knife give green meat, green Animal and grey Knife grey meat, the same goes for grey Animal and green Knife.
Advanced Hunting Tools. Traps and Cages
When using Hunting Traps and Cages, you will acquire more than just meat from all the Animal types. Beasts will additionally drop pelts and giblets, Insects will drop stings and wings, birds will drop claws and feathers.
Advanced Hunting Tools are divided according to the game type: Traps are used for catching Beasts and Insects while Cages are used for Birds.
Beast | |||||||
Insect |
- | ||||||
Bird | - | - |
In order to hunt using a Trap or a Cage, you should find a suitable location, set the respective Hunting Tool, place a Lure inside it and wait for the chase to be caught. When the Animal is caught inside your Trap, you need to fight and kill it while having the Knife eqipped in the Profession slot. Thus you will be able to flay the chase and receive the Resources.
Only Animals that are present in the location can be caught, under the condition that you possess the required Mastery level for catching them. Maximum number of Traps and Cages used simultaneously is 10.
Beast | |||||||
Insect |
- | ||||||
Bird | - | - |
Quality of obtained Resources is determined by Animal and Knife quality.
Beast, Bird and Insect Drops |
|||||||
Insect Drops | - | ||||||
Bird Drops |
- | - | |||||
Farmer
Having chosen the Farmer Profession, you will be able to grow berries, fruit, vegetables and other valuable plants. To start the farming process, find a suitable Site on the world map. There are three Soil Types on Tartu: fertile, normal and dead. Depending on the soil type, players can grow different plants on Farming Sites.
Farming consists of the following stages:
1. Fertilize the soil after finding a suitable Farming Site.
2. Choose the Seeds that suit the Soil Type and plant them.
3. When half the growth period expires, water the bed and come back in some time to collect the harvest.
If you don't collect the harvest for too long (more than a day after the plants have grown), it will decay. In this case, you will have to dispose of the decayed plants before fertilizing the soil again.
Maximum number of beds of all types used simultaneously is 25.
Soil Type | Mastery |
Seeds | |||||||
Fertile | upon acquiring Profession |
||||||||
Normal | 1000 | - | - | ||||||
Dead | 7000 | - | - | - |
Soil Type | Mastery |
Production | |||||||
Fertile | upon acquiring Profession |
||||||||
Normal | 1000 | - | - | ||||||
Dead | 7000 | - | - | - |
Blacksmith
Blacksmith Profession allows you to create armor, weapons and equipment more powerful than those sold in the Shop.
Simply studying the item creation Scheme is not enough, a player also needs to obtain the necessary components. When you have all of them, open the "Professions" screen, choose the Blacksmith tab, find the desired item in the list and create it.
After completing certain tasks, secrets for creating new items will be revealed to you.
Schemes for Green Armor Sets
20 | ||||||
20 | 10 | |||||
30 | 10 | |||||
10 | 20 | 20 | ||||
20 | 10 | 30 | ||||
30 | 20 | 10 | 50 | |||
80 | 50 | 30 | 20 | |||
90 | 60 | 40 | 30 | 20 |
Schemes for Blue Armor Sets
Schemes for Merciless Crusher Set |
|||||||||||
- | - | - | - | ||||||||
- | - | - | - | ||||||||
- | - | - | - | ||||||||
- | - | ||||||||||
- | - | ||||||||||
- | - | ||||||||||
- | - | - | - | - | - | - | - | ||||
- | - | - | - | - | - | - | - | ||||
- | - | - | - | - | - | - | - |
Schemes for Imperial Defender Set | |||||||||||
- | - | - | - | ||||||||
- | - | - | - | ||||||||
- | - | - | - | ||||||||
- | - | ||||||||||
- | - | ||||||||||
- | - | ||||||||||
- | - | - | - | - | - | - | - | ||||
- | - | - | - | - | - | - | - | ||||
- | - | - | - | - | - | - | - |
Schemes for Dark Hunter Set | |||||||||||
- | - | - | - | ||||||||
- | - | - | - | ||||||||
- | - | - | - | ||||||||
- | - | ||||||||||
- | - | ||||||||||
- | - | ||||||||||
- | - | - | - | - | - | - | - | ||||
- | - | - | - | - | - | - | - | ||||
- | - | - | - | - | - | - | - |
Warrants for Collection Elements
Schemes for Orbs of Nosferatu
Schemes for Charmed Idols
15 | 74 | 89 | 2 | |||||||
15 | 74 | 89 | 2 | |||||||
15 | 74 | 89 | 2 | |||||||
16 | 51 | 97 | 2 | |||||||
16 | 51 | 97 | 2 | |||||||
16 | 51 | 97 | 2 | |||||||
16 | 53 | 38 | 2 | |||||||
16 | 53 | 38 | 2 | |||||||
16 | 53 | 38 | 2 | |||||||
16 | 53 | 38 | 2 | |||||||
19 | 46 | 45 | 2 | |||||||
19 | 46 | 45 | 2 | |||||||
19 | 46 | 45 | 2 | |||||||
20 | 98 | 48 | 2 | |||||||
20 | 98 | 48 | 2 | |||||||
20 | 98 | 48 | 2 | |||||||
20 | 98 | 48 | 2 | |||||||
22 | 54 | 130 | 2 | |||||||
22 | 54 | 130 | 2 | |||||||
22 | 54 | 130 | 2 |
Schemes for Spheres of Protection and Peacefulness
75 | 25 | |||||||
75 | 60 | |||||||
15 | 11 | |||||||
75 | 75 | |||||||
75 | 70 | |||||||
75 | 65 | |||||||
75 | 80 |
Schemes for Spheres of Immunity
40 | 10 | |||||||
40 | 25 | |||||||
40 | 35 | |||||||
40 | 30 | |||||||
40 | 30 | |||||||
40 | 35 |
Conversion into Dust
100 | 28 | 42 | - | 100 | ||||||
100 | 30 | 43 | - | 100 | ||||||
100 | 21 | 29 | 8 | 100 | ||||||
100 | 20 | 28 | 8 | 100 | ||||||
100 | 21 | 28 | 8 | 100 |
Schemes for Corsair Phials
1 | 1 | 3 | ||||||
1 | 1 | 4 | ||||||
1 | 1 | 5 | ||||||
1 | 1 | 6 |
Schemes for Strikes
61 | 61 | 100 | 100 | |||||
74 | 74 | 100 | 100 | |||||
93 | 93 | 100 | 100 |
Jeweler
A master of Jewelry is able to create Orbs as well as Vessels for Inks, Balms and Elixirs. After purchasing the required Scheme or Recipe for an Orb or a Vessel, you have to study it, gather the required components, open the Professions menu, choose the Jeweler tab, pick the desired item from the list and create it.
Scheme | Resources | Production | |
Scheme | Resources | Production | |||
10 | 10 | 42 | 25 | 10 | |
10 | 10 | 42 | 25 | 10 | |
16 | 16 | 69 | 42 | 10 | |
16 | 16 | 69 | 42 | 10 |
Scheme | Resources | Production | |||
61 | 37 | 16 | 16 | 10 | |
61 | 37 | 16 | 16 | 10 | |
91 | 55 | 24 | 24 | 10 | |
91 | 55 | 24 | 24 | 10 | |
34 | 20 | 9 | 9 | 100 | |
33 | 20 | 9 | 9 | 40 |
Scheme | Resources | Production | |||
80 | 48 | 24 | 24 | 10 | |
80 | 48 | 24 | 24 | 10 | |
117 | 70 | 35 | 35 | 10 | |
117 | 70 | 35 | 35 | 10 | |
40 | 24 | 12 | 12 | 100 | |
40 | 24 | 12 | 12 | 40 |
Scheme | Resources | Production | ||
102 | 61 | 35 | 10 | |
102 | 61 | 35 | 10 | |
139 | 83 | 48 | 10 | |
139 | 83 | 48 | 10 | |
51 | 31 | 18 | 100 | |
52 | 31 | 18 | 40 |
Scheme | Resources | Production |
|
Scheme | Resources | Production | ||
1 | 25 | 51 | 500 | |
1 | 25 | 51 | 500 | |
1 | 26 | 53 | 300 | |
1 | 26 | 53 | 300 | |
119 | 69 | 69 | 3 | |
1 | 11 | 17 | 200 |
Scheme | Resources | Production | ||
22 | 44 | 1 | 600 | |
22 | 45 | 1 | 500 | |
22 | 45 | 1 | 500 | |
26 | 53 | 1 | 500 | |
26 | 53 | 1 | 500 | |
29 | 59 | 1 | 300 | |
29 | 59 | 1 | 300 | |
73 | 73 | 30 | 3 | |
14 | 21 | 1 | 200 |
Scheme | Resources | Production | ||
23 | 47 | 1 | 600 | |
23 | 46 | 1 | 500 | |
23 | 46 | 1 | 500 | |
28 | 57 | 1 | 500 | |
28 | 57 | 1 | 500 | |
37 | 74 | 1 | 300 | |
37 | 74 | 1 | 300 | |
85 | 85 | 35 | 3 | |
17 | 25 | 1 | 200 |
Scheme | Resources | Production | ||
28 | 56 | 1 | 600 | |
28 | 56 | 1 | 500 | |
28 | 56 | 1 | 500 | |
32 | 65 | 1 | 500 | |
32 | 65 | 1 | 500 | |
46 | 93 | 1 | 300 | |
46 | 93 | 1 | 300 | |
93 | 93 | 38 | 3 | |
19 | 28 | 1 | 200 |
Schemes for Inactive Marks
Scheme | Resources | Production | ||
4 | 63 | - | ||
4 | 63 | - | ||
4 | 76 | 7 | ||
4 | 61 | 7 | ||
4 | 53 | 9 | ||
4 | 32 | 18 | ||
4 | 53 | 14 | ||
4 | 88 | 25 | ||
4 | 93 | 13 | ||
4 | 88 | 13 |
Schemes for Strikes
Scheme | Resources | Production | |
81 | 11 | 100 | |
81 | 11 | 100 | |
99 | 13 | 100 | |
99 | 13 | 100 | |
123 | 17 | 100 | |
123 | 17 | 100 |
Schemes for Decorations
Scheme |
Resources | Production | |
58 | 58 | 3 | |
51 | 51 | 3 | |
57 | 57 | 3 | |
64 | 64 | 3 |
Cook
Possessing the skills of a Cook allows to create Food Ingredients as well as numerous Food: from Character Food to Dragon Food to the magnificent Blessed Food that temporarily increase battle skills of anyone who tastes them. After purchasing a Recipe for an Ingredient or a Meal, you have to study it, gather the necessary components, then open the Professions menu, choose the Cook tab, pick the desired item from the list and create it.
Scheme | Resources | Production |
Scheme | Resources | Production | ||
100 | 100 | 100 | 100 | 100 | |||
100 | 100 | 67 | 100 | 100 | |||
100 | 100 | 50 | 100 | 100 | |||
100 | 100 | 100 | 100 | 100 | |||
100 | 100 | 67 | 100 | 100 | |||
100 | 100 | 50 | 100 | 100 |
Scheme | Resources | Production | Scheme | Resources | Production | |||||
132 | 27 | - | 50 | 207 | - | - | 50 | |||
69 | - | - | 50 | 197 | - | - | 50 | |||
- | 6 | 24 | - | |||||||
- | 6 | 24 | 20 | |||||||
- | ||||||||||
58 | 39 | - | 50 | 214 | 50 | |||||
14 | 45 | - | 36 | 65 | - | |||||
- | ||||||||||
- | - | |||||||||
153 | 46 | - | 50 | 63 | 54 | - | 50 | |||
17 | 23 | 16 | 43 | 54 | 9 | |||||
17 | 21 | 6 | 43 | 43 | 10 | |||||
17 | 43 | 21 | 43 | 42 | 53 | |||||
200 | - | - | 50 | 86 | - | - | 50 | |||
20 | 28 | 7 | 52 | 65 | 17 | |||||
20 | 25 | 16 | 52 | 127 | 74 | |||||
20 | 27 | 7 | 52 | 53 | 42 |
Scheme | Resources | Production |
Scheme | Resources | Production | ||||
67 | - | - | 5 | 53 | - | 5 | |||
81 | - | - | 5 | 74 | - | 5 | |||
6 | 5 | 8 | 7 | 18 | |||||
18 | 30 | ||||||||
78 | - | - | 5 | 85 | - | 5 | |||
79 | - | - | 5 | 89 | - | 5 | |||
9 | 23 | - | 10 | 27 | |||||
21 | 36 | - | 26 | 43 |
Inscriptor
The Inscriptor creates Parchments and uses Inks produced by the Alchemist to make Magical Glyphs. After purchasing the Apprentice Inscriptor Scheme Set, study it, then gather the necessary components, open the Professions menu, choose the Inscriptor tab, pick the desired item from the list and create it.
Scheme | Resources | Production | |
- | |||
47 | 3 | 3 | |
- | |||
- | |||
42 | 3 | 3 | |
- | 12 | 100 | |
- | 21 | 10 | |
47 | 3 | 3 | |
- | 14 | 100 | |
- | 25 | 10 | |
52 | 3 | 3 |
Schemes for Glyphs and Insigniasв
Scheme | Resources |
Production | ||
100 | 26 | 10 | 100 | |
100 | 26 | 10 | 100 | |
100 | 61 | 23 | 100 | |
100 | 61 | 23 | 100 | |
100 | 33 | 12 | 100 | |
25 | 11 | 4 | 100 | |
100 | 36 | 14 | 100 | |
100 | 19 | 7 | 14 | |
10 | 57 | 21 | 10 | |
100 | 67 | 25 | 100 | |
100 | 67 | 25 | 100 | |
100 | 40 | 14 | 100 | |
25 | 14 | 5 | 100 | |
100 | 25 | 11 | 100 | |
100 | 13 | 5 | 100 | |
10 | 69 | 25 | 10 | |
100 | 103 | 37 | 100 | |
100 | 103 | 37 | 100 |
Schemes for Marks
Scheme | Resources | Marks | Scheme | Resources | Marks | |||||
1 | 17 | 44 | 1 | 17 | 44 | |||||
1 | 17 | 44 | 1 | 17 | 44 | |||||
1 | 17 | 44 | 1 | 17 | 44 | |||||
1 | 17 | 44 | 1 | 17 | 44 | |||||
1 | 17 | 44 | 1 | 17 | 44 | |||||
1 | 17 | 44 | 1 | 17 | 44 | |||||
1 | 17 | 44 | 1 | 17 | 44 | |||||
1 | 17 | 44 | 1 | 17 | 44 |
Scheme | Resources | Marks | Scheme | Resources | Marks | |||||||
1 | 1 | 41 | 110 | 1 | 1 | 41 | 110 | |||||
1 | 1 | 41 | 110 | 1 | 1 | 41 | 110 | |||||
1 | 1 | 41 | 110 | 1 | 1 | 41 | 110 | |||||
1 | 1 | 41 | 110 | 1 | 1 | 41 | 110 | |||||
1 | 1 | 41 | 110 | 1 | 1 | 41 | 110 | |||||
1 | 1 | 41 | 110 | 1 | 1 | 41 | 110 | |||||
1 | 33 | 88 | 1 | 1 | 33 | 88 | ||||||
1 | 1 | 33 | 88 | 1 | 1 | 33 | 88 |
Scheme | Resources | Marks |
Scheme | Resources | Marks | |||||
1 | 17 | 46 | 1 | 17 | 46 | |||||
1 | 17 | 46 | 1 | 17 | 46 | |||||
1 | 17 | 46 | 1 | 17 | 46 | |||||
1 | 17 | 46 | 1 | 17 | 46 | |||||
1 | 17 | 46 | 1 | 17 | 46 | |||||
1 | 17 | 46 | 1 | 17 | 46 | |||||
1 | 29 | 77 | 1 | 29 | 77 | |||||
1 | 29 | 77 | 1 | 29 | 77 | |||||
1 | 29 | 77 | 1 | 29 | 77 | |||||
1 | 29 | 77 | 1 | 29 | 77 | |||||
1 | 29 | 77 | 1 | 29 | 77 | |||||
1 | 29 | 77 | 1 | 29 | 77 |
Scheme | Resources | Marks | Scheme | Resources | Marks | |||||||
1 | 1 | 50 | 139 | 1 | 1 | 50 | 139 | |||||
1 | 1 | 50 | 139 | 1 | 1 | 50 | 139 | |||||
1 | 1 | 50 | 139 | 1 | 1 | 50 | 139 | |||||
1 | 1 | 50 | 139 | 1 | 1 | 50 | 139 | |||||
1 | 1 | 50 | 139 | 1 | 1 | 50 | 139 | |||||
1 | 1 | 50 | 139 | 1 | 1 | 50 | 139 | |||||
1 | 1 | 48 | 132 | 1 | 1 | 48 | 132 | |||||
1 | 1 | 48 | 132 | 1 | 1 | 48 | 132 | |||||
1 | 1 | 48 | 132 | 1 | 1 | 48 | 132 | |||||
1 | 1 | 48 | 132 | 1 | 1 | 48 | 132 | |||||
1 | 1 | 48 | 132 | 1 | 1 | 48 | 132 | |||||
1 | 1 | 48 | 132 | 1 | 1 | 48 | 132 |
Schemes for Scrolls of Summoning
Scheme | Resources | Scroll | Scheme | Resources | Scroll | |||||||
1 | 5 | 11 | 24 | 1 | 10 | 5 | 28 | |||||
1 | 9 | 5 | 25 | 1 | 12 | 6 | 32 | |||||
1 | 10 | 5 | 28 | 1 | 12 | 6 | 32 | |||||
1 | 10 | 5 | 28 | 1 | 12 | 6 | 32 |
Alchemist
The Alchemist's craft is very important to the inhabitants of Tartu, since it's the only Profession that allows to create Brews used in Orbs, Inks for Inscriptor's Magical Glyphs as well as ready-for-use Elixirs and Balms.
After purchasing a Set of Formulas, you have to study it, then open the Professions menu, click the Alchemist tab, pick the desired item from the list and create it.
Formula | Resources | Brew | Formula | Resources | Brew | |||||
1 | 113 | - | 1 | 98 | - | |||||
1 | 54 | - | 1 | 17 | - | |||||
1 | 87 | - | 1 | 84 | - | |||||
1 | 23 | 10 | 1 | 10 | 24 | |||||
1 | 31 | 10 | 1 | 10 | 33 | |||||
1 | 23 | 10 | 1 | 11 | 27 | |||||
1 | 50 | 10 | 1 | 11 | 37 |
Formula | Resources | Brew | Formula | Resources | Brew | |||||
1 | 109 | - | 1 | 129 | - | |||||
1 | 17 | - | 1 | 21 | - | |||||
1 | 86 | - | 1 | 107 | - | |||||
1 | 11 | 26 | 1 | 13 | 31 | |||||
1 | 11 | 36 | 1 | 13 | 42 | |||||
1 | 14 | 35 | 1 | 18 | 44 | |||||
1 | 14 | 48 | 1 | 18 | 61 |
Formulas for Phial Brews
Formula | Resources | Production |
Formula | Resources | Production | ||||||
14 | 72 | 108 | 1 | 53 | 66 | 1 | |||||
16 | 151 | 118 | 1 | 69 | 82 | 1 | |||||
17 | 86 | 134 | 1 | 80 | 100 | 1 | |||||
19 | 94 | 144 | 1 | 93 | 112 | 1 |
Formulas for Elixirs and Balms
Formula | Resources | Production |
Formula | Resources | Production |
||||||
100 | 57 | 9 | 100 | 100 | 37 | 31 | 6 | 100 | |||
40 | 55 | 45 | 40 | 40 | 15 | 20 | 6 | 40 | |||
1 | 4 | 3 | 1 | 1 | 4 | 2 | |||||
1 | 6 | 5 | 1 | 2 | 4 | 3 | |||||
1 | 6 | 1 | 1 | 1 | 6 | 2 | |||||
1 | 10 | 2 | 1 | 2 | 4 | 3 |
Formula | Resources | Production | Formula | Resources | Production | |||||||
100 | 7 | 36 | 45 | 100 | 100 | 9 | 46 | 56 | 100 | |||
40 | 7 | 24 | 17 | 40 | 40 | 9 | 31 | 23 | 40 | |||
1 | 1 | 5 | 2 | 1 | 2 | 6 | 3 | |||||
1 | 2 | 5 | 3 | 1 | 3 | 3 | 4 | |||||
1 | 1 | 7 | 2 | 1 | 2 | 9 | 3 | |||||
1 | 2 | 5 | 3 | 1 | 3 | 6 | 4 |