Professions in the world of Adan!

Finally, something you’ve all been waiting for,... Professions are here!

Now you can have a reprieve from battle, while enjoying peaceful fulfillment and financial benefit! All professions are divided into two types: gathering and crafting.

The gathering professions are: Farmer, Prospector, Hunter and Fisherman.


 


If you like working in the garden, or watching how tiny seeds grow and ripen into succulent fruits, the Farmer's profession will suit you perfectly.

If you prefer to be the boss and hire mine workers to collect minerals and ore, or saw logs at a mill, then you might consider the profession of Prospector. But do not think that this is a simple way of earning gold. You have to compete with other players for limited resources, as any other prospector can attack your employees. If you will not intervene protect your claim, the mines will have a new master.

A Hunter's job will suit someone who likes excitement and fresh air. There are two ways to hunt the plentiful game on Tartu: simply attack wandering animals with a hunting knife or place special traps for different types of prey: snares for beasts, traps for giant insects and bird cages.

Fishermen are well aware that their favorite activity is in no way devoid of excitement and even romance. Tartu has a rich watershed and the continent is surrounded by water, so there are boundless choices for the would-be fisherperson: lakes, rivers and seas. To catch fish, cast your net and use bait to lure as many underwater inhabitants as you can. Soon, you will be able to fish with fishing rods as well.


You can choose only one gathering profession, but it can be changed at any time. If you change the profession while extracting resources, those will be lost, but your skill and the resources you have already extracted will remain.



Regarding the Crafting professions, there are five in the world of Adan: Blacksmithing, Alchemy, Inscription, Jewelery and Cooking.


All manufacturing professions are available initially, but in order to create object or tool, you must have the required skill level, and to obtain instructions for its manufacture. You can receive these recipes by performing tasks, or in some cases, by purchasing them in the shop.

Also, from now on, you can buy a room in the tavern at the Winery Crossroads, or rent one for 30 days. Each room has a chest that has a capacity of 25 slots for your items.


Professions currently are working in test mode and will be improved over the next month.

Comments
Hey quick question for the hunter's. Am I doing something wrong? I seem to be only gettin one point per trap. I know there is no possible way...that I am expected to set 81,000 traps to max out this profession.
well...so far so good, just i hate thet we gain exp for doing our profession...thets not cool!
Use to be able to auction goods like essence... now I can't because their is to much cluttering up the resources in the auctions... they just wont sell! I don't think people realize how to search for things, and before my auctions where cheap enough that they would just be on the page after clicking resources button... Without making money from auctions, this game may be a bust...

I think you have killed farming of essence!

Also, I agree with those who say the costs are too high, the demand for the materials are too low, and the progression is way to slow.

Suggestion:

-Seperate the essence and sparks back out into a seperate tab from the materials for professions.
-Improve professions by: reducing cost and complexity (reduce the overall materials for the professions, this will increase the individual demand) and increase the speed of progression.
hi
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