Warriors of level 35 and higher, prepare to go on a new exciting adventure!
The rare margilia flowers don't wish to grow in Takhur's garden, and the Minoton is down in the dumps because of it. To help the poor fellow, you will have to go to the famous witch and ask her if she by any chance knows a way to save the exotic plants from dying.
But to acquire the components for the potion the witch suggested, one will have to battle monsters, hunt flying predators, travel quite a length, and even catch previously unknown inhabitants of Tartu! And when all the obstacles are overcome and the potion is made, one question will still remain: is the potion as good as Meldina claims, or was she just bragging?
New adventures start with the Quest of Minoton Takhur "Picky Flowers", which becomes available at level 35.
Warriors of level 34 and higher, new adventures await you!
It was late and dark in the Valdian Forest when the merchant and his faithful companion Rambah heard chilling earsplitting cries. Lashing the ram was no use – Rambah was too tired to move faster anyway. The only thing Melvin could do was unstrap the shafts and run for his life aback the ram, leaving his merchandise behind.
It goes without saying that as the morning came, all the goods were gone. Now, they must be returned, or else Melvin will go under, and Tartu will never see the exotic goods he brings from faraway lands again.
Sadly, Melvin has no idea who the robbers were or how they looked like. Luckily, only a few crimes leave absolutely no clues pointing to the identity of the criminal. An observant investigator can surely track down the villains. But will the investigator be strong enough to punish them and return the stolen goods to Melvin? You'll have to answer this question yourself!
New adventures start with Melvin's Quest "The Raided Wagon" which becomes available at level 34.
Warriors of level 33 and higher, new adventures await you!
A mysterious epidemic has plagued the villagers of Landor. Where it came from remains unclear: no travellers or wild animals have come to the village, cattle is as healthy as ever, but villagers keep falling to the ground in oblivion, their skin covered with terrible black rash. As if it weren't enough, the healer Meldina has locked herself in her tree hut, refusing to speak to the locals.
Meanwhile, not far from the ancient Temple, a group of frenzied Sinra warrioresses stormed into an archaeologists' camp on a mindless rampage, forcing Giehl and his workers to flee in terror. What could be the cause for these strange events?
New adventures start with the Quest "A Village Epidemic" which becomes available at level 33.
Warriors of level 36 and higher, prepare to go on a new exciting and dangerous journey!
The vain wizard Mahikar Zildian craved the rank of Magistrate in the Sadar School of Elements but couldn't get it no matter how hard he tried. Arriving at the idea that everyone around him was putting spokes in his wheel, the mad wizard decided to do justice on the world that rejected him. He settled in an abandoned fortress and surrounded himself with outlaws and castaways and started mustering an army which would conquer Tartu and throw the world at Mahikar's feet. Lucky for all of Adan, his dreams never came true. Mahikar's army was crushed and the wizard himself killed by the valiant forces of the Scarlet Empire.
It is not a coincidence that this ancient story came to attention of both Vaalor and Sadar agents at the same time. Ghosts of three of Mahikar's minions, imbued with supernatural powers, have returned to Tartu, bent on getting even for the past defeat. And this means that it's time for our Knights to saddle up the mounts, sharpen the trusted blades, clean the armor, and head to face the ressurected villains. But simply dgetting rid of them won't be enough. You will also have to learn who raised Mahikar's minions – and with what purpose.
New adventures start with Ardiana Korf's "Back from the Dead" quest, available upon reaching level 36.
Warriors of level 52 and higher, new glorious deeds await you!
Many centuries ago fell Khateram, a magnificent oasis, Heart of the Desert, as the Moon Elves used to call it. Thanks to Khateram's magical defenses, the cause of its fall remains a mystery to this very day – a network of deadly Storm Towers still guards the peace of the city, and not a single soul has ever made it inside. But now, for the first time in hundreds of years, signs of life have been sighted behind the protective perimeter.
The vigilant servants of the Archmage Myratella Kharmai have informed their mistress of energy surges and battle spells detected inside Khateram's walls. But who is powerful enough to breach the impregnable defenses of the legendary city? And whom is this mysterious stranger fighting? Myratella can't wave aside these questions, so she's calling upon a brave warrior who's not afraid to approach the ruins of Khateram and shed light on what's going on inside – and maybe even unveil the story behind the city's enigmatic downfall.
New adventures begin with the Quest of Myratella Kharmai "Fall of Khateram" Quest, available at level 52.
Warriors of level 52 and higher, new adventures await you!
Myratella Kharmai is very concerned about the sudden disappearance of her close friend Ani-Dahlia. But what troubles her even more is that Skeletars have been discovered near the missing Necromancer's abode – and these Skeletars look very much like Human bodies.
A hard road awaits those who decide to solve this mystery, but it will definitely be worth it. Those who reveal the origin of the strange Skeletars and find Ani-Dahlia will have Fionirites unlocked for them in the Shop, a new type of Skeletar-summoning crystals. Creatures summoned with Fionirites will earn Bonecrusher Reputation for their master whenever they strike down an enemy.
Warriors of level 51 and higher, new adventures await you!
The Taurian Sun Clan left the Horde, setting its camp on the edge of the steppe. The Outcasts have already been attacked twice by their own kin. They're holding for now, but a new threat has emerged in the shape of Khaimans – biped lizards who have come to claim their rights for the Taur lands.
But even more peculiar is the fact that the Khaimans are hellbent on destroying a Taur relic – the Sky Horse monument. Taurs are terrified by the very thought of this sacrilege happening, and the Secret Advisor Ardiana Korf is looking for a trustworthy agent who would establish contact with the Taur outcasts and learn what made them go against the will of the tkhan of all tkhans – and what mysteries does the stone monument of the nomads hold.
New adventures begin with Ardiana Korf's "The Outcasts" Quest, available at level 51.
Warriors of level 37 and higher, new adventures await you!
The name of the scientist and inventor Krom Tander is well-known to citizens of Sadar and Vaalor. And though the hard-woking Dedaire enjoys a certain level of deserved praise, many inhabitants of Tartu still treat him with scepticism. And Krom's latest disaster only confirms their worries. Fragments of his latest blow-up invention present a real threat to public and should be isolated and returned to the Dedaire as quickly as possible.
The warrior who takes pity on the disorderly yet well-meaning Krom will have to deal with the accident's consequences and retrieve all the scattered parts so that Tander could fix his mistake. Who knows, maybe his machine will work after all?
New adventures begin with the Quest of Krom Tander "Trial's Consequences", available at level 37.
Also, the following changes have been made to the game:
• Immunity to Strikes has been replaced by the Defense from Strikes that works differently. While Immunity to Strikes protected your Character from all Strikes for 2 rounds, the new effect will for the same period of time reduce damage taken from Strikes. While Defense from Strikes is active, each consecutive Strike deals 33% less damage than the previous one.
Starting today, participants of the most challenging and fun Battleground of all – Vortex of Trapped Souls – have one more reason to await its start. Every day, Master Davian will give you a randomly selected Quest to complete in the Vortex.
Aside from respect of Colosseum's master, warriors who complete these Quests will earn Defender of Adan Reputation, as well as acquire the valuable Sparks of Abyss that can be spent in the Defender of Adan Shop in Knossos Canyon to purchase Armor of Shadows, "orange" Marks, special Mounts, and other unique items.
Warriors of level 27 and higher, new adventures await you!
Escape from the Academy is a serious offense, and it can only be justified if the circumstances that force one to escape are much worse than the punishment for breaking the oath. But what could have pushed young talented warriors to forget that oath and all the rules they have been taught?
Warriors are an essential part of the Empires, always ready to stand guard against countless enemies.
Whenever the seal on the Gates of Abyss weakens and Shaab's creatures break thorugh; or the Skrags come out of their forest and mountain hideouts to form an army that raids towns and villages; or monsters infest inhabited parts of Tartu – Imperial warriors are there to stop the march of evil.
But why would three of the best Academy cadets run away remains a mystery – a mystery for you to solve.
New adventures start with Crown-Legate Crimm's "Reasons for Escape" Quest, available at level 27.