Even the most experienced warriors shouldn't forget that the only way to really measure one's strength is in combat. A true knight doesn't need to be reminded of that.
From here on out, each day you have a chance of receiving the Trial by Fire Quest while you travel around Tartu or fight against monsters. This new Quest has three stages, each pitting you against one of the mentors. Beating the first opponent will earn you the Medallion of Permanence I. Second victory grants the Medallion of Permanence II. Come out on top in all three fights to receive the Medallion of Permanence III. In order to complete each of the Quests, you will also have to acquire a certain amount of Magical Dust: 40 to complete Trial by Fire I, 80 to complete Trial by Fire II and 120 to complete Trial by Fire III. Please note that these magical Medallions expire after 3 hours, so don't forget to upgrade and use them before the timer runs out!
Using one of the Medallions bestows your character with the Halo of Permanence of respective level. While the Halo of Permanence is active, all Experience gain is canceled.
Warriors of level 28+, new adventures await you!
The vast forests of Tartu are rich with untold beauty and house more plants and animals than scientists know, but beware when you decide to take a walk in the woods: this beauty can be deadly and wild beasts aren't the only thing lurking in the thicket. Even if you escape the claws, the fangs and the daggers, other misfortunes may befall you among the century-old trees.
Take the forest-dweller Marigan Rahldi, whose wife's behavior has been very strange lately. She eats raw meat, howls at the moon and tends to attack her Sinra husband for no reason. Of course, such a noble warrior like you can't leave Marigan in this scrape?
Warriors of level 27 and higher, new adventures await you!
As ill-reputed a scoundrel as Skinflint Bron is, he never refuses to help you, even if for a small price. Now it's time for you to return the favor and help the greedy merchant out of a scrape. First, treacherous pirates had outweaseled the weasel as if he were a featherheaded villager, and then, if it weren't enough, Darkguards showed up at Bron's doorstep and gave him a good beating.
Help Bron put his devious scheme to practice and kill two birds with one stone: the mysterious Darkguards and the insolent pirates who seem to have no shame at all.
Warriors of level 29+, an unexpected development requires your attention!
For many years, Falden Gral studied the intricate ways and dark secrets of necromancy, hoping to one day become Ani-Dahlia's trusted apprentice.
But that day of fulfilled dreams never comes, as the leader of the Vigilant Guards doesn't think much of Falden's skills, considering him too absent-minded and mediocre a person to ever become a true necromancer. What is poor rejected Gral supposed to do?
The only thing he could come up with is summoning a mercurial ice spirit and trying to control it as a means to an end!
Warriors of level 21 and higher, new task are now available to you!
Ship is a captain's most valuable treasure in the entire world, and there's nothing that brings more grief to a true sea wolf than to see the apple of their eye damaged within an inch of its life and in need of urgent and capital repairs.
Agden Gal Tark's vessel was severely battered during a storm, and the Vaalorian sea wolf now needs your help in repairing it before he can set sail for distant lands and oceans again. It won't be as simple as it sounds, though: you'll have to ensure the ship is really waterproof, learn the secrets of making sails from special materials, and even try yourself in the role of a ship's gunner!
Warriors of level 60, 61 and higher, new adventures await you!
Things are not always what they seem, especially when it comes to magical artifacts. Wizards, collectors and opportunists of all kinds alike seek out these wondrous items for the power they promise. But now, the hunt for the Guardian artifact that started out as a standard House of Tranquility search operation, has spiraled out of control and led to really unexpected consequences...
"Prison is never too far away", goes one of Adan's sayings. Even the purest protector of the Empire can't argue with that, especially when one rainy day they find themselves locked up inside a dungeon and accused of murder they didn't commit. But there's always a way out of every predicament, all you have to do is keep a cool head and think clearly.
New adventures start with Ardiana Korf's The Conspirators' Secret Quest (unlocked at level 60) and Elder Vil's Mad Raiders Quest (unlocked at level 61).
Warriors of level 59 and higher! New adventures await you!
A chain of strange events involving the Dragons continued recently as the Fire Dragon Flamidar attacked the Academy Outpost, heavily wounding the guardsmen that stood watch that day. Eye witnesses to this terrible incident claim the Dragon's eyes were filled with madness, as if Flamidar didn't control his own actions and didn't understand anything said to him. Cases of Dragon attacks on humans, especially Imperial soldiers are so rare you can literally count them on the fingers of one hand. No matter how angry a Dragon gets, they never hurt people. Never! What happened that made a Dragon break this unwritten oath?
The bond between the Dragons and the Humans must not be broken. Find Flamidar and learn about his reasons!
New adventures begin with A Plea for Help Quest, issued at level 59 by the Chaos Dragon Halenmsar.
Warriors of level 58 and higher, new adventures await you!
Giehl Cardin needs help from a brave Imperial warrior who has years of War Academy training under his belt. The young historian suspects that the Titan artifact that was discovered during excavation near the Ancient Temple has great scientific and cultural value. Giehl will only entrust the artifact to someone who has proven his worth over and over again.
Unfortunately, the presentiments Giehl had about transporting the Titan proved to be true. Even the presence of an Imperial warrior couldn't avert the worst. As a result of a well-coordinated attack from two sides, the unique item disappears. Soon thereafter, strange and inexplicable events start happening. Is there a connection here? You can only learn the answer by tracking down the mysterious robber.
New adventures begin with Giehl-Cardin's Reliable Guards Quest which becomes available at level 58.
Warriors of level 57 and higher, new adventures await you!
During an attack on a secret explosive material lab located not far from Helgar's brewery, Imperial forces met with fierce resistance from unusually powerful Half-Blood raiders. The only assailant they captured alive showed symptoms of an unknown disease.
Eyewitnesses claim that the skin of the prisoner is covered with stone growth that protects him from cold steel better than Imperial armor! Secret service has been tasked with investigating this strange affliction. The sooner its cause and ways to cure it are discovered, the smaller the damage that the stone-armored raiders deal to the well-being of the Empires.
New adventures begin with Vorg Khala's Quest "An Unusual Attack" which becomes available at level 57.
Warriors of level 56 and higher, new adventures await you!
The graduation ceremony at the Vaalor War Academy, which you visited on Storm-Brigadier Rand's invitation, has been ruined by a terrible act of terror. An explosive device of unidentified nature and origin went off, bringing to life the dreadful Lava Golems that now sow mayhem in the very heart of the Empire.
A series of incidents at the border and evidence at hand point to Sadar whose aggression has been rising lately, but our secret services urge the elites no to tush to conclusions. We must be absolutely sure before we decide to retaliate in any way. You are tasked with conducting the investigation and punishing those responsible for this abhorrent crime.