Developer Diaries: Professions
We are planning on implementing Professions very soon. We can't announce exact dates yet, but we are ready to reveal some of our plans! :) However, the feature is still under development, so some things might change.
Each player will have access to all the "crafting" professions:
Tailoring - create items using patterns (for example, basic green/blue quality items), with no mastery progression.
Cooking - cook wholesome food with positive effects (buffs), the quality of which will depend on your level of mastery.
Jewelery - fashion accessories and create orbs, the quality of which will depend on your level of mastery.
Alchemy- mix balms, potions, the quality of which will depend on your level of mastery.
Inscription - author scrolls and similar items using recipes, the quality of the items produced will depend on level of mastery.
Each player will have one "gathering" profession of their choice:
Geology - hire prospectors to gather resources. There will be different sets of prospectors for different resources and battles over mines. There also will be a chance to destroy someone else's prospector or assist your own.
Hunting - collect pelts and meat of different beasts after combat. The chance of collecting them depends on the damage dealt, similarly to drops. Install traps in locations to lure rare beasts, which drop rare ingredients.
Fishing - catch fish in designated areas, and install nets for major fishing. This is a peaceful profession with no global competition, however, some arguments may arise over extremely rare types of fish ;)
Farming - grow plants in designated areas, there will be 1 to 5 such areas in every location, different plants require different types of soil. The time for a plant to grow and ripen will depend on its type. There also will be an option to rent the fertile grounds in the Eldiren Farmstead. Peaceful profession without the global competition, however some tension might appear over very rare plants.
Can we change professions at some point like we can change class if we find out that what we chose originally isn't working out?
If we cannot change later, then can we test drive the professions, just like we can the different dragons before having to make a choice?
Keep up the fantastic work.
All the best