
Clan Wars: Discussion

Warriors! We are currently working on brand new clan wars which many of you are waiting for eagerly. We want to make these new changes so that event would be interesting and fair to everyone. Few words on how we're expecting the new clan wars to look.
Main changes from the previous format of Clan Wars:
1) All wars will start twice a week - at 21:00 on Wednesdays and 16:00 Saturdays.
2) Duration of wars reduced to 2 hours.
3) If clan wants to participate in a war Clan Leader or someone with necessary permissions needs to press button "We want to Fight" in diplomacy tab no less than 24 hours before the start.
4) Enemy is chosen automatically using several variables to make the fights as balanced as possible while avoiding putting two same clans one against each other too often. Until the start of war you do not know who you'll fight.
5) Requirements and fight mechanics in general will stay unchanged. However new events like "destroy a caravan with ammunition" that will reward extra points and consumables might be added. Contribution and Seal of Defeat removed completely.
6) If you pressed button that you want to participate in next War day you cannot cancel your participation.
7) Heroism rewards will be doubled from previous wars.
Rewards: Heroism for fights as well as bonus points for most active members in them. Sydian and clan reputation as well as some other rewards. While little bit less than winners losers will also receive both Sydian and Clan Reputation! However only winners will be rewarded with Heroism. It will all depend on your own activity!
From our point of view only few active clans were constantly participating in wars and we'd like to see that changed with new format of Clan Wars and for it to stay active even after first month of changes. We are discussing idea(-s) regards to making clans into full fledged Alliances with Alliance chats while decreasing maximum number of players that can be in clan. But we'd like to hear your feedback on this first!
Main changes from the previous format of Clan Wars:
1) All wars will start twice a week - at 21:00 on Wednesdays and 16:00 Saturdays.
2) Duration of wars reduced to 2 hours.
3) If clan wants to participate in a war Clan Leader or someone with necessary permissions needs to press button "We want to Fight" in diplomacy tab no less than 24 hours before the start.
4) Enemy is chosen automatically using several variables to make the fights as balanced as possible while avoiding putting two same clans one against each other too often. Until the start of war you do not know who you'll fight.
5) Requirements and fight mechanics in general will stay unchanged. However new events like "destroy a caravan with ammunition" that will reward extra points and consumables might be added. Contribution and Seal of Defeat removed completely.
6) If you pressed button that you want to participate in next War day you cannot cancel your participation.
7) Heroism rewards will be doubled from previous wars.
Rewards: Heroism for fights as well as bonus points for most active members in them. Sydian and clan reputation as well as some other rewards. While little bit less than winners losers will also receive both Sydian and Clan Reputation! However only winners will be rewarded with Heroism. It will all depend on your own activity!
From our point of view only few active clans were constantly participating in wars and we'd like to see that changed with new format of Clan Wars and for it to stay active even after first month of changes. We are discussing idea(-s) regards to making clans into full fledged Alliances with Alliance chats while decreasing maximum number of players that can be in clan. But we'd like to hear your feedback on this first!
Edit: I should read more carefully.
As far as reason goes for your edited question. Heroism for losers is not going to be a thing because we don't want Heroism to be glorified valor.
2) time still suck for people in the us, day shift for most goes to 5, afternoons shift starts at 3, people across the pond would have to get up at 3/4 am.. school is just getting for the younger ones, not to mention afterschool activities.
3) all the clans have spent a lot to get there numbers up to 50 members, we gonna get reemubursed if you shrink them back down? See no benefit to this at all.
4) and as for full fledged alliances....no comment
Why reduce the total number of players in a clan?
It seems like they hope this will increase the number of active clans to participate in wars and such, but it feels like it will just drive players away when they are removed from a clan they've contributed to building into a low level clan with no resources.
Everything else seems great. Random, fun, and good rewards will make wars much more popular.
Changing the number of clan members, we'd make it work, though you'll be forcing the big clans to kick smaller members, therefore smaller members may just quit. If you change the focus to fixing clan chest security so we can help new clan members faster, we might find more people wanting to be in a clan, making it easier for us to keep 50 active members. People who feel needed and trusted by a clan are more likely to stay and play a lot longer.
Part 2 of that, alliances. I have been in alliances and have no desire to get into another one. I'll be blunt here, for my clan to ally with another clan, the best plan would be for us to take over one of the 'dead' clans and really we'd just end up running 2 clans with 2 clan chests to fill and 2 for people to steal from. I truly believe that working on the suggestions that we have made over and over again regarding clan security would help the game far more than changing the number of people allowed in a clan.
So does this mean no fees for winning or losing wars?
Except the costs of consumables/buffs - yes. Please note that the better consumables and buffs you'll use the more you'll be rewarded is what are expecting to do as well.
Bubbagorn,
Soon enough. We're still gathering feedback and ideas from players.
Looking forward to this, a lot. Send a thanks to all that worked on the plan, it does seem you worked hard to come up with something fun, though I'm sure we'll find something to complain about once it starts
Tissue Boxes will be handed out accordingly.
Buff Hard, Play Hard, & Enjoy.
Thats too bad...Thought it would bring balance. Shocking valorian clans oppose this. Would stop fraction jumping and maybe force some Sadar to go back.
Clan leaders would have easier time managing clan and would be more selective on who joins clan.
Then again what do I know. Kill them all or die trying.
I'm neither for or against. Can see it both ways. The combined alliance chat helps with the concern of losing daily chat with friends, so it's mostly just an issue of resource access (boats, armor, jewlery, etc).
Soon enough. We're still gathering feedback and ideas from players.
Is it done yet?.................................... is it done yet?.....................