Clan Quests, Wars and Alliances
• Clan Quests
If you think, that straight after you have registered a clan, you can start sharpening the blades, collecting resources and preparing for a great clan crusade, you are... wrong. There are many clans, but not all of them have military achievements worthy to be entrusted with the task of special importance and great complexity. Only if the clan achieves the required number of clan experience, it will be entitled to a remarkable clan quest. Clan experience is made up of experience, total amount of reputation, as well as valor, obtained by the participants during their service in the clan. To view the current amount, go to your "Profile", open "Clan" tab and check "Information" section.
When clan has the necessary experience and Leader has reached level 20, Elder Priest of the Empire, to which the clan is serving, will call the Leader and reveal the mystery behind the ambitious mission, assigned to a clan. Other clan members will need to reach level 18 to be able to perform tasks and contribute to the fulfillment of the clan mission.
Completed Clan Quest will raise the Clan Level to the 2, opening the possibility to use the Clan Hall in the Capital of the Empire, and create alliances, extremely useful in wars with other clans.
• Clan Hall
As soon as clan reaches level 2, all members will become entitled to the Clan Hall. Access to it will be opened in the Main Square of the Empire, to which clan is serving. In the Hall clan members will be able to use the common Clan Chest and the Altar, that is providing reinforcing spells.
In addition, with the second level, it will be possible to increase the maximum number of clan members by 10, bringing the total number of members to 40.
• Clan Wars
Regardless of the clan level and faction, clans can declare wars to each other. However, those clans that has been recently created, have a special Immunity for the 2 weeks, which prevents other clans from declaring war.
When there is war between clans, each damaging spell cast over the soldier of enemy's clan is recorded and converted into points, that affect the total score. The score does not show the total amount of accumulated clan points, but the difference - by how many points the winning clan is ahead. The winner is the clan that brings this score up to the value that depends on the maximum level of the clans participating in a war.
Soldiers of the clan that has lost the war:
• Are affected by the
• Are entitled to pay monetary contribution to the winning clan
• Until the Contribution is not completely paid, are entitled to 10% tithe of both the money obtained in the battles and resources, produced with professions. Tithe goes to the Leader of the winning clan.
• Alliance
Clan Alliances can play a major role during wars.
The score of war is determined by the difference between the applied and received spells between two clans. However, a third party - the clan, which is in an alliance with one of the warring clans, may have a direct impact on the score of war. More information about the clan wars, alliances and levels will be published soon.
I rate this game: 4.5 stars.
I recommend this game for all to play.
" Amazing "