Latest Game Update

Following changes have been introduced to the game:


• From now on, Hexes and Banes that you inflict your enemies with are stored in a single slot and take up less space in your backpack.


• All Outfits now have the Auto-use option. If you have more than one Outfit of a kind and you enable the auto-use, the next Outfit will be used as soon as the effect of the previous one expires.


• Also, Recurring Quests for Gathering and Crafting Professions are now taken from true masters and experts: Fisherman Khadon Tahl in the Port District, Farmer Gam-Ar-Gar in the Village of Landor, Cook Rugilda near the Watermill, Huntress Meeleeyuri in the Valdian Forest, Prospector Felmarimal near the Mines of Tagol, Jeweler Khaleem Ranheim in the Outskirts of Vaalor City, Inscriptor Ultchi Kree near the Ancient Temple, and Alchemist Leema Ortan in the Western Graveyard.  

Comments
Why waste time, re-doing Gathering and Crafting Quests, that add nothing to the game, as was not a problem. surely there is better things you could do, esp getting the level 51+ items sorted and get the game moved on from the lvl 50 lock out.
So I see 2 of these recurring quests are in areas of the map we cant get to yet good forward thinking there.

Both of them were already moved to areas you can access ;)
the banes part is nice I suppose for those who use them.... this new crafting quest things just makes us run around.... I liked how it was set up. before. why change things that are working perfectly rather than as bones said working on things like peaceful clans... lv cap.... you know the things you've talked about for quite a while and are still not added just always in progress.
I would say the big issue is the locations you gave too.... a starting hunter has to go way out of way to get quest, same with fisher, and miner.... only farmer is fairly easy to get to. same with the random out of way locations for many low lv players who want to do crafts... just making everything a lot more work.
Also there is no easy way to find the crafting locations unless your remember them all or write them down, or keep coming back to news.

If you wanted to change crafting and professions and quests

you could have tried to balance them out, the Hunter Quest of 27 items is way out of balance to the other quests.

Added more mines, as there is not enough 3k+ mines.

Also crafting mastery points drop off a lot after 12k, a lot of cook items at 12+ are not even given a mastery point.
wow thats weird this game has a furry npc the huntress
in validan forest
Pretty Cool!
This update reminds me of some RPG where you can move on a external map which is like the map in DE - Why not allow moving to near locations beside your position?! This would be gr8 way to move like in a classic RPG - the navigation is more easier then the side bar location style
the profession quests seems to have changed, so that we don't get a new quest 24hours after receiving one, but 24 hours after completing it. Was that intentional? Because some profession quests, such as those for hunter can take all day; that means only being able to complete 1 every 2 days, instead of daily.
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