

Battle Magic is unlocked during the Learning Battle Magic Quest, available at level 4. You can take this Quest from Storm Brigadier Rand in Vaalor War Academy or Crown-Legate Crimm in Sadar War Academy.
Magiv can be used after equipping one of the three Class Amulets (Amulet of Berserk, Amulet of Paladin, Amulet of Witcher). Each Class has one main and two secondary Schools.

Class (Berserk, Paladin, or Witcher) is selected by equipping items belonging to that Class. Class change is easy: remove all items belonging to the current Class and equip new ones.
Berserk's main School is Fire, secondary schools: Air and Chaos.
Paladin's main School is Order, secondary schools: Water and Air.
Wircher's main School is Earth, secondary schools: Water and Chaos.
Mastering Magic and Learning New Spells
After you purchase and equip a Class item, a Spellbook icon will apper to the left of your Belt. Your mentor (Crown-Legate Crimm for Vaalor or Storm-Brigadier Rand for Sadar) will help you learn your first Spells.
Your Spellbook contains seven tabs. The first one shows all Spells available to you in combat. These Spells correspond with your character's Class. The remaining six tabs sort Spells by School of Magic: Water, Fire, Order, Air, Earth and Chaos. Click the tabs to view Spells you can master as well as information on your current Mastery with each School of Magic.
The more often you use a certain Spell in combat, the quicker Mastery of the respective School of Magic grows. By leveling up Schools, you you also increase the maximum level of its Spells. Spells of higher level are more powerful.
Following Elixirs of Mastery can be purchased from the Artifacts section of the Shop:
After purchasing one of the Elixirs and drinking it, you will instantly gain 100 Mastery in the respective School of Magic.
Three components are required to upgrade a Spell:

• A Prysm of Creation which can be purchased in the Magic Item Stores on the Scarlet Square or on the Square of Storms;
• Sparks that can be obtained by killing monsters and enemies of the Empire;
• The last component is the Magical Essences of the respective School of Magic: Fire, Water, Air, Earth, Order or Chaos. There is only one way to acquire Magical Essences. First, you have to buy an Eye of a Dragon that corresponds with the Spell that you wish to upgrade. For 2 hours after using the Eye, you will be able to obtain Essences of the respective School of Magic by killing monsters and enemies of the Empire of your level or higher. While the Eye is active, the Mana cost of all Spells of the respective School of Magic is doubled, but you receive 1 Magical Essence for every 100 Mana spent.
When all of the abovementioned conditions are met, you will be able to upgrade the Spell.
Let's say your character is a Berserk (Class Schools of Magic: Fire, Air and Chaos) and you wish to learn an Order Spell. To do so, you will have to trade with other players to acquire Essences of Order as well as purchase a Prysm of Creation and Sparks in the Magic Item Store. When you have all the required components, use them to learn an Order Spell.
However, as long as your Character is Berserk, the learned Spell will remain unavailable. To use an Order Spell, you will have to change your character's Class to Paladin.
As mentioned above, this can be done by unequipping all Berserk items and equipping at least one Paladin item.
Fire Magic
Fire Magic is granted to warriors by the grace of the Elder Dragon Fenir the Flamebringer, patron of the Fire domain. Only Berserks can use Fire Magic.
Fire Magic includes following Spells:
• Fireball;
• Fire Chain;
• Blaze of Frenzy.
In order to acquire Essences of Fire, you will have to purchase an Eye of the Fire Dragon from the Magic Item Store on the Scarlet Square or the Square of Storms and activate it. For 2 hours following the Eye activation, you will be able to obtain Essences of Fire when fighting monsters and enemies of the Empire.
Consult the table below for information on Spell progression and prerequisites for upgrading them.
Mastering the Fireball
| Spell | Required Level | Required Mastery | Components for Leveling Up | Received Spell |
![]() |
4 | 0 Fire Mastery |
2
2
1
|
![]() |
![]() |
10 | 10 Fire Mastery |
7
6
1
|
![]() |
![]() |
16 | 40 Fire Mastery |
14
13
1
|
![]() |
![]() |
22 | 70 Fire Mastery |
23
24
1
|
![]() |
![]() |
29 | 100 Fire Mastery |
54
53
1
|
![]() |
![]() |
39 | 200 Fire Mastery |
72
78
1
|
![]() |
![]() |
49 | 300 Fire Mastery |
140
170
![]() |
![]() |
![]() |
58 | 400 Fire Mastery | ![]() |
|
![]() |
68 | 500 Fire Mastery |
324
420
![]() |
![]() |
Mastering the Fire Chain
| Spell | Required Level | Required Mastery | Components for Leveling Up | Received Spell |
![]() |
4 | 0 Fire Mastery |
21
19
1
|
![]() |
![]() |
10 | 10 Fire Mastery |
67
64
1
|
![]() |
![]() |
16 | 40 Fire Mastery |
140
130
1
|
![]() |
![]() |
22 | 70 Fire Mastery |
230
240
1
|
![]() |
![]() |
29 | 100 Fire Mastery |
550
530
1
|
![]() |
![]() |
39 | 200 Fire Mastery |
720
780
1
|
![]() |
![]() |
49 | 300 Fire Mastery |
1400
1700
1
|
![]() |
![]() |
58 | 400 Fire Mastery |
1950
2500
![]() |
![]() |
![]() |
68 | 500 Fire Mastery |
3270
4200
![]() |
![]() |
Mastering the Blaze of Frenzy
| Spell | Required Level | Required Mastery | Components for Leveling Up | Received Spell |
![]() |
29 | 100 Fire Mastery |
470
23
1
|
![]() |
![]() |
39 | 200 Fire Mastery |
670
47
1
|
![]() |
![]() |
49 | 300 Fire Mastery |
1460
66
1
|
![]() |
![]() |
58 | 400 Fire Mastery |
2110
87
![]() |
![]() |
![]() |
68 | 500 Fire Mastery |
3570
159
![]() |
![]() |
Earth Magic
Earth Magic is granted to warriors by the grace of the Elder Dragon Henor Stone Scales, patron of the Earth domain. Only Witchers can use Earh Magic.
Earth Magic includes following Spells:
• Subterranean Fury;
• Landslide;
• Might of Earth.
In order to acquire Essences of Earth, you will have to purchase an Eye of the Earth Dragon from the Magic Item Store on the Scarlet Square or the Square of Storms and activate it. For 2 hours following the Eye activation, you will be able to obtain Essences of Fire when fighting monsters and enemies of the Empire.
Consult the table below for information on Spell progression and prerequisites for upgrading them.
Mastering the Subterranean Fury
| Spell | Required Level | Required Mastery | Components for Leveling Up | Received Spell |
![]() |
4 | 0 Earth Mastery |
2
2
1
|
![]() |
![]() |
10 | 10 Earth Mastery |
7
6
1
|
![]() |
![]() |
16 | 40 Earth Mastery |
14
13
1
|
![]() |
![]() |
22 | 70 Earth Mastery |
23
24
1
|
![]() |
![]() |
29 | 100 Earth Mastery |
54
53
1
|
![]() |
![]() |
39 | 200 Earth Mastery |
72
78
1
|
![]() |
![]() |
49 | 300 Earth Mastery |
140
170
1
|
![]() |
![]() |
58 | 400 Earth Mastery |
195
250
![]() |
![]() |
![]() |
68 | 500 Earth Mastery |
324
420
![]() |
![]() |
Mastering the Landslide
| Spell | Required Level | Required Mastery | Components for Leveling Up | Received Spell |
![]() |
4 | 0 Earth Mastery |
21
19
1
|
![]() |
![]() |
10 | 10 Earth Mastery |
67
64
1
|
![]() |
![]() |
16 | 40 Earth Mastery |
140
130
1
|
![]() |
![]() |
22 | 70 Earth Mastery |
230
240
1
|
![]() |
![]() |
29 | 100 Earth Mastery |
550
530
1
|
![]() |
![]() |
39 | 200 Earth Mastery |
720
780
1
|
![]() |
![]() |
49 | 300 Earth Mastery |
1400
1700
1
|
![]() |
![]() |
58 | 400 Earth Mastery |
1950
2500
![]() |
![]() |
![]() |
68 | 500 Earth Mastery |
3270
4200
![]() |
![]() |
Mastering the Might of Earth
| Spell | Required Level | Required Mastery | Components for Leveling Up | Received Spell |
![]() |
29 | 100 Earth Mastery |
470
23
1
|
![]() |
![]() |
39 | 200 Earth Mastery |
670
47
1
|
![]() |
![]() |
49 | 300 Earth Mastery |
1460
66
1
|
![]() |
![]() |
58 | 400 Earth Mastery |
2110
87
![]() |
![]() |
![]() |
68 | 500 Earth Mastery |
3570
159
![]() |
![]() |
Order Magic
Order Magic is granted to warriors by the grace of the Elder Dragon Yarist The Guardian of Order, patron of the Order domain. Only Paladins can use Order Magic.
Order Magic includes following Spells:
• Hammer of Order;
• Divine Retribution;
• Counterpunch.
In order to acquire Essences of Order, you will have to purchase an Eye of the Order Dragon from the Magic Item Store on the Scarlet Square or the Square of Storms and activate it. For 2 hours following the Eye activation, you will be able to obtain Essences of Fire when fighting monsters and enemies of the Empire.
Consult the table below for information on Spell progression and prerequisites for upgrading them.
Mastering the Hammer of Order
| Spell | Required Level | Required Mastery | Components for Leveling Up | Received Spell |
![]() |
4 | 0 Order Mastery |
2
2
1
|
![]() |
![]() |
10 | 10 Order Mastery |
7
6
1
|
![]() |
![]() |
16 | 40 Order Mastery |
14
13
1
|
![]() |
![]() |
22 | 70 Order Mastery |
23
24
1
|
![]() |
![]() |
29 | 100 Order Mastery |
54
53
1
|
![]() |
![]() |
39 | 200 Order Mastery |
72
78
1
|
![]() |
![]() |
49 | 300 Order Mastery |
140
170
1
|
![]() |
![]() |
58 | 400 Order Mastery |
195
250
![]() |
![]() |
![]() |
68 | 500 Order Mastery |
324
420
![]() |
![]() |
Mastering the Divine Retribution
| Spell | Required Level | Required Mastery | Components for Leveling Up | Received Spell |
![]() |
4 | 0 Order Mastery |
21
19
1
|
![]() |
![]() |
10 | 10 Order Mastery |
67
64
1
|
![]() |
![]() |
16 | 40 Order Mastery |
140
130
1
|
![]() |
![]() |
22 | 70 Order Mastery |
230
240
1
|
![]() |
![]() |
29 | 100 Order Mastery |
550
530
1
|
![]() |
![]() |
39 | 200 Order Mastery |
720
780
1
|
![]() |
![]() |
49 | 300 Order Mastery |
1400
1700
1
|
![]() |
![]() |
58 | 400 Order Mastery |
1950
2500
![]() |
![]() |
![]() |
68 | 500 Order Mastery |
3270
4200
![]() |
![]() |
Mastering the Counterpunch
| Spell | Required Level | Required Mastery | Components for Leveling Up | Received Spell |
![]() |
29 | 100 Order Mastery |
470
23
1
|
![]() |
![]() |
39 | 200 Order Mastery |
670
47
1
|
![]() |
![]() |
49 | 300 Order Mastery |
1460
66
1
|
![]() |
![]() |
58 | 400 Order Mastery |
2110
87
![]() |
![]() |
![]() |
68 | 500 Order Mastery |
3570
159
![]() |
![]() |
Water Magic
Water Magic is granted to warriors by the grace of the Elder Dragon Midara the Mistress of Waters, patron of the Water domain. Paladins and Witchers can use Water Magic.
Water Magic includes following Spells:
• Wave;
• Shards of Ice;
• Ice Wall.
In order to acquire Essences of Water, you will have to purchase an Eye of the Water Dragon from the Magic Item Store on the Scarlet Square or the Square of Storms and activate it. For 2 hours following the Eye activation, you will be able to obtain Essences of Fire when fighting monsters and enemies of the Empire.
Consult the table below for information on Spell progression and prerequisites for upgrading them.
Mastering the Wave»
| Spell | Required Level | Required Mastery | Components for Leveling Up | Received Spell |
![]() |
4 | 0 Water Mastery |
33
30
1
|
![]() |
![]() |
10 | 10 Water Mastery |
110
100
1
|
![]() |
![]() |
16 | 40 Water Mastery |
240
200
1
|
![]() |
![]() |
22 | 70 Water Mastery |
370
380
1
|
![]() |
![]() |
29 | 100 Water Mastery |
890
830
1
|
![]() |
![]() |
39 | 200 Water Mastery |
1200
1200
1
|
![]() |
![]() |
49 | 300 Water Mastery |
2200
2700
1
|
![]() |
![]() |
58 | 400 Water Mastery |
3220
3900
![]() |
![]() |
![]() |
68 | 500 Water Mastery |
5100
6700
![]() |
![]() |
Mastering the Shards of Ice
Please note the followng specifics when using this Spell. When its duration ends, there is a chance of a random effect being cast on the target. There are three types of possible effects:
1. Shards of Ice of a higher level. For instance, level 2 Shards of Ice could be followed by a level 3 version of the same Spell.
2. Enemy's damage dealt is reduced by 55,56% for 2 rounds.
3. A Bomb that deals instant damage equal to the total damage dealt by the Shards of Ice.
| Spell | Required Level | Required Mastery | Components for Leveling Up | Received Spell |
![]() |
4 | 0 Water Mastery |
27
22
1
|
![]() |
![]() |
10 | 10 Water Mastery |
85
76
1
|
![]() |
![]() |
16 | 40 Water Mastery |
160
150
1
|
![]() |
![]() |
22 | 70 Water Mastery |
290
290
1
|
![]() |
![]() |
29 | 100 Water Mastery |
590
630
1
|
![]() |
![]() |
39 | 200 Water Mastery |
780
920
1
|
![]() |
![]() |
49 | 300 Water Mastery |
1800
2000
1
|
![]() |
![]() |
58 | 400 Water Mastery |
2430
3000
![]() |
![]() |
![]() |
68 | 500 Water Mastery |
4110
5000
![]() |
![]() |
Mastering the Ice Wall
| Spell | Required Level | Required Mastery | Components for Leveling Up | Received Spell |
![]() |
29 | 100 Water Mastery |
610
25
1
|
![]() |
![]() |
39 | 200 Water Mastery |
880
53
1
|
![]() |
![]() |
49 | 300 Water Mastery |
1900
73
1
|
![]() |
![]() |
58 | 400 Water Mastery |
2780
96
![]() |
![]() |
![]() |
68 | 500 Water Mastery |
4650
176
![]() |
![]() |
Air Magic
Air Magic is granted to warriors by the grace of the Elder Dragon Argos Lord of the Storms, patron of the Air domain. Only Berserks and Paladins have access to this School of Magic.
Air Magic includes following Spells:
• Electric Shock;
• Lightning;
• Lightning Ball.
In order to acquire Essences of Air, you will have to purchase an Eye of the Air Dragon from the Magic Item Store on the Scarlet Square or the Square of Storms and activate it. For 2 hours following the Eye activation, you will be able to obtain Essences of Fire when fighting monsters and enemies of the Empire.
Consult the table below for information on Spell progression and prerequisites for upgrading them.
Mastering the Electric Shock
| Spell | Required Level | Required Mastery | Components for Leveling Up | Received Spell |
![]() |
4 | 0 Air Mastery |
33
30
1
|
![]() |
![]() |
10 | 10 Air Mastery |
110
100
1
|
![]() |
![]() |
16 | 40 Air Mastery |
240
200
1
|
![]() |
![]() |
22 | 70 Air Mastery |
370
380
1
|
![]() |
![]() |
29 | 100 Air Mastery |
890
830
1
|
![]() |
![]() |
39 | 200 Air Mastery |
1200
1200
1
|
![]() |
![]() |
49 | 300 Air Mastery |
2200
2700
1
|
![]() |
![]() |
58 | 400 Air Mastery |
3220
3900
![]() |
![]() |
![]() |
68 | 500 Air Mastery |
5100
6700
![]() |
![]() |
Mastering the Lightining
| Spell | Required Level | Required Mastery | Components for Leveling Up | Received Spell |
![]() |
4 | 0 Air Mastery |
27
22
1
|
![]() |
![]() |
10 | 10 Air Mastery |
85
76
1
|
![]() |
![]() |
16 | 40 Air Mastery |
160
150
1
|
![]() |
![]() |
22 | 70 Air Mastery |
290
290
1
|
![]() |
![]() |
29 | 100 Air Mastery |
590
630
1
|
![]() |
![]() |
39 | 200 Air Mastery |
780
920
1
|
![]() |
![]() |
49 | 300 Air Mastery |
1800
2000
1
|
![]() |
![]() |
58 | 400 Air Mastery |
2430
3000
![]() |
![]() |
![]() |
68 | 500 Air Mastery |
4110
5000
![]() |
![]() |
Mastering the Lightning Ball
| Spell | Required Level | Required Mastery | Components for Leveling Up | Received Spell |
![]() |
29 | 100 Air Mastery |
610
25
1
|
![]() |
![]() |
39 | 200 Air Mastery |
880
53
1
|
![]() |
![]() |
49 | 300 Air Mastery |
1900
73
1
|
![]() |
![]() |
58 | 400 Air Mastery |
2780
96
![]() |
![]() |
![]() |
68 | 500 Air Mastery |
4650
176
![]() |
![]() |
Chaos Magic
Chaos Magic is granted to warriors by the grace of the Elder Dragon Heyrona, the Daughter of Chaos, patron of the Chaos domain. Only Berserks and Witchers have access to this School of Magic.
Chaos Magic includes following Spells:
• Whip of Chaos;
• Seal of Wounding;
• Spring of Restoration.
In order to acquire Essences of Chaos, you will have to purchase an Eye of the Chaos Dragon from the Magic Item Store on the Scarlet Square or the Square of Storms and activate it. For 2 hours following the Eye activation, you will be able to obtain Essences of Fire when fighting monsters and enemies of the Empire.
Consult the table below for information on Spell progression and prerequisites for upgrading them.
Mastering the Whip of Chaos
| Spell | Required Level | Required Mastery | Components for Leveling Up | Received Spell |
![]() |
4 | 0 Chaos Mastery |
33
30
1
|
![]() |
![]() |
10 | 10 Chaos Mastery |
110
100
1
|
![]() |
![]() |
16 | 40 Chaos Mastery |
240
200
1
|
![]() |
![]() |
22 | 70 Chaos Mastery |
370
380
1
|
![]() |
![]() |
29 | 100 Chaos Mastery |
890
830
1
|
![]() |
![]() |
39 | 200 Chaos Mastery |
1200
1200
1
|
![]() |
![]() |
49 | 300 Chaos Mastery |
2200
2700
1
|
![]() |
![]() |
58 | 400 Chaos Mastery |
3220
3900
![]() |
![]() |
![]() |
68 | 500 Chaos Mastery |
5100
6700
![]() |
![]() |
Mastering the Seal of Wounding
| pell | Required Level | Required Mastery | Components for Leveling Up | Received Spell |
![]() |
4 | 0 Chaos Mastery |
27
22
1
|
![]() |
![]() |
10 | 10 Chaos Mastery |
85
76
1
|
![]() |
![]() |
16 | 40 Chaos Mastery |
160
150
1
|
![]() |
![]() |
22 | 70 Chaos Mastery |
290
290
1
|
![]() |
![]() |
29 | 100 Chaos Mastery |
590
630
1
|
![]() |
![]() |
39 | 200 Chaos Mastery |
780
920
1
|
![]() |
![]() |
49 | 300 Chaos Mastery |
1800
2000
1
|
![]() |
![]() |
58 | 400 Chaos Mastery |
2430
3000
![]() |
![]() |
![]() |
68 | 500 Chaos Mastery |
4110
5000
![]() |
![]() |
Mastering the Spring of Restoration
| Spell | Required Level | Required Mastery | Components for Leveling Up | Received Spell |
![]() |
29 | 100 Chaos Mastery |
610
25
1
|
![]() |
![]() |
39 | 200 Chaos Mastery |
880
53
1
|
![]() |
![]() |
49 | 300 Chaos Mastery |
1900
73
1
|
![]() |
![]() |
58 | 400 Chaos Mastery |
2780
96
![]() |
![]() |
![]() |
68 | 500 Chaos Mastery |
4650
176
![]() |
![]() |
Besides these Six Schools, other Elements also exist in Adan. They include Life, Destruction, Death and Time Magic:









































































































































































