Matt Pheonix34
Replicants
Replicants need summons. Fact. How can they possibly replicate players when a player can almost always out damage them AND summon 2 skellies and a dragon? For this reason the team with a replicant is nearly always at a disadvantage.
Admittedly, we wouldn't want them to summon every time when no one else does, which is why I suggest having them mirror the original character. Have the same dragon and skellies as they do, and summon them when they do. This would prevent a team becoming majorly outnumbered and disadvantaged because of a replicant, but also prevent there being summons when not necessary.
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Admittedly, we wouldn't want them to summon every time when no one else does, which is why I suggest having them mirror the original character. Have the same dragon and skellies as they do, and summon them when they do. This would prevent a team becoming majorly outnumbered and disadvantaged because of a replicant, but also prevent there being summons when not necessary.
Furthermore the battle was 35/30/30 vs 34/34/rep34 - giving the rep lvl 34 skellies would be too much of an advantage the other way.
Maybe a generic replicant of an appropriate level is the answer - so in this case Matt and partner would have been given a generic lvl 30 replicant with dragon and skellies relevant to that level.
Also, I really think they need to fix it so when someone's game crashes and they stop playing, they put that person on autopilot somehow, or replicate someone that's game has crashed... that would be awesome. I haven't had issues really with replicants, but HAVE had major issues with people crashing and being the only one on my team fighting which is totally unfair to me.
The worst part about this is the tourney, forced to play with inactive gear.
My replicant has about 2000 less health than I do with all my potions added up. They can only use one basic magic attack, and therefore lose any tactical advantage that comes from varying magic attacks or orb types. Combine this with the fact that they attack faster than a player would on average and they are almost always first to die, leaving one team outnumbered even before summons are involved. Throw summons in too and they become a major hindrance. The summons would not have double the health they would be regular summons.
I'm amazed I've only ever once seen another player glyping a replicant.