Squall Leonhart24
Percentages
I personally think drops things should be done by percentage and not random, for example
common drops - 1% chance - orbs, lesser pots
uncommon drops - 0.7%chance - shards
rare drops - 0.4% chance - green weapons, equipment
Super rare drops - 0.1% chance - Blue rings, charms, earrings (normally the victory in difficult battle items)
Now i know this is probably a stupid idea and at least 1 person will knock it back because the post is made by me.
I just made this post for an alternative of random as lately i seem to be having good luck with drops (not that im complaining lol)
common drops - 1% chance - orbs, lesser pots
uncommon drops - 0.7%chance - shards
rare drops - 0.4% chance - green weapons, equipment
Super rare drops - 0.1% chance - Blue rings, charms, earrings (normally the victory in difficult battle items)
Now i know this is probably a stupid idea and at least 1 person will knock it back because the post is made by me.
I just made this post for an alternative of random as lately i seem to be having good luck with drops (not that im complaining lol)
I don't think it's stupid just that the % you put are rather low, I'd rather a system like this were in library it clearly showed the % of chance you would receive an item of certain quality.