Percentages

I personally think drops things should be done by percentage and not random, for example

common drops - 1% chance - orbs, lesser pots
uncommon drops - 0.7%chance - shards
rare drops - 0.4% chance - green weapons, equipment
Super rare drops - 0.1% chance - Blue rings, charms, earrings (normally the victory in difficult battle items)

Now i know this is probably a stupid idea and at least 1 person will knock it back because the post is made by me.

I just made this post for an alternative of random as lately i seem to be having good luck with drops (not that im complaining lol)
Comments
After Sobbering up i realise this is quite a stupid idea
Squall Leonhart,

I don't think it's stupid just that the % you put are rather low, I'd rather a system like this were in library it clearly showed the % of chance you would receive an item of certain quality.
You need to log in or register before leaving a comment.