clarineted34
More Space and Auction House Taxes
This is a two parter suggestion. As for more space, Everyone would like more space. I pay 1.5g a month, which is very unaffordable to someone like me who wants to play the game for free and buys reals when I get additional income. So why then do I have a limit of how much I can hold in there if I am paying so much? How is it fair to have to collect so many items for a quest or to do professions if you cannot store them anywhere. One suggestion is to make the profession items like collection items so they do not count towards your backpack and tavern limit. As for buying backpacks for more room, it is difficult to make cash when the auction house prices sucks out non-refundable silver just to post an item.
How is it fair that I have to pay between 29-43 silver just to post an item, and then get taxed aftwerward IF it sells? I do know that some people who reroll take advantage of this because people are forced to sell expensive items for super cheap at the risk of losing a ton of silver. Plus some of the new players coming to the game are scared off by what they hear from veteran players, making less likely that my items would sell for a decent price anyway. This also effects the items i make and sell. It is pretty much impossible to make a marginal profit on this game without knowing the right people. Therefore I would suggest that we make a slight change in auction house to try and bring in more active bidding. Maybe even a collection items or trade reputation for trading and buying from auction house and other players. This would definitely help boost the economy of the game, especially since there's a huge downturn and the removal of the items in the shop has only inflated prices in the game. Thank you and please consider my suggestions and fixing the problems.
How is it fair that I have to pay between 29-43 silver just to post an item, and then get taxed aftwerward IF it sells? I do know that some people who reroll take advantage of this because people are forced to sell expensive items for super cheap at the risk of losing a ton of silver. Plus some of the new players coming to the game are scared off by what they hear from veteran players, making less likely that my items would sell for a decent price anyway. This also effects the items i make and sell. It is pretty much impossible to make a marginal profit on this game without knowing the right people. Therefore I would suggest that we make a slight change in auction house to try and bring in more active bidding. Maybe even a collection items or trade reputation for trading and buying from auction house and other players. This would definitely help boost the economy of the game, especially since there's a huge downturn and the removal of the items in the shop has only inflated prices in the game. Thank you and please consider my suggestions and fixing the problems.
1.5g can be expensive if you are spending money at 20s+ per pvp battle to build valor. Buying pots and repairing armor is expensive. In order to get coin, most often it's done through killing monsters. This gives experience. At level 50, that's not an issue. But at lower levels, you quickly outgrow you valor.
The Admins may think that limiting the tavern room size may help with trades of items like professions items, but as was mentioned earlier, selling through AH can be a problem. Often times people resort to trading items for items. This still costs coin through taxes. Revenue generation is a problem if the Tavern room prices aren't.
Absolutely agree
As for making money through profession....
Making profit through profession depends upon shrewd observation on consumer needs. If you keep mass producing 1 item and flood the market, then ofcourse price of that item will drop. If you ignore the current consumption in auction and keep producing stuffs blindly then ofcourse you wont make much profit. You need to study the cash flow system first, pinpoint daily consumption rate of specific items and then deduce how much you are going to produce, without affecting the current ongoing price too much.
Biggest mistake that people do is try to sell their stuffs for cheap in order to get fast cash. Another big mistake that some people do is mass produce items in order to pump profession. People killing their own prof...and then complain they cant make money...
Ridiculous
That is good for you, because you are only maintaining your business through L1 and L2 gathering profession (Farming skill 1381). Perhaps you also do a bit of alchemy (419). But those who are working on several crafting professions at same time ( mainly high level alchemists at 1-3k) would have to carry several ingredients ( flasks from jewellery, inks from cook, finished product from alchemy....not to mention the raw ingredients). It would be ridiculous to think that 25 space in tavern would be enough . Dont forget, the people who are buying your plants are the crafters...
Its even worse for high level inscriptors..
Dont tell everyone. lol.
More space? yes good. limited space .. can force u to sell things..make price go down more but.. not the reason why bad economy. just that people undercut.
No tax if item not sell ? yes. i like. good or not not sure