Valor Ranges

I think for one thing....there could be a separation of fights on the valor angle. Meaning, a fight between classes of valor like a recruits battle, soldier battle, legionnaire battle and etc. This is could be a separation that does not account for levels....or it could and the players would have stats like hp and mana on even footing, or maybe a different set of ranges the the 9-15 ones. Another idea I have is having a default makeup and allowing players of higher ranges to hope into the lower ones using these makeups....this could solve the problem of not having enough people to make up a fight.

Another idea that I have is the single combat vs. replicator in the way test of blades and light blood as well as the other arena fights are carried out. I also like to recommend single combat and group combat which have the player fighting another player alone and players forming groups to fight on the same side. ">">
Comments
A break down for valor ranges for pvp would be a great idea. Would help even the field a little. This could even be optional.
Single player vs single player can be done, aswell as forming groups. Buy a BC sphere.

The part about splitting in valor groups I disagree with. If somebody has a higher rank, it's because they worked hard to get it, and therefore deserve to be able to win. If battles got separated by rank it would mean they were pretty equal, and that's a little boring in my opinion.
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