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New Orbs
Dear Dragon Eternity
I have been playing this game for some time and I have only managed Shadan 1000 lately. The thing like was the orbs available to me were new and quite frankly very awesome. I will never forget how amazed I was after using the magical orbs. I would like to recommend that Dragon Eternity add more kinds of magical orbs to further impress the players and customers. Before this I recently achieved recruit of the third blood. I felt the orbs were interesting as well. ">
I have been playing this game for some time and I have only managed Shadan 1000 lately. The thing like was the orbs available to me were new and quite frankly very awesome. I will never forget how amazed I was after using the magical orbs. I would like to recommend that Dragon Eternity add more kinds of magical orbs to further impress the players and customers. Before this I recently achieved recruit of the third blood. I felt the orbs were interesting as well.
ghoul orbs- use x mana to deal an extra y amount. (not % but actual amounts.)
leach orbs- (for dot spells) gain 10% (estimated number) of dot damage done (on casting of spell only)
acid orbs- (for dot spells) increase damage done by x in return you receive 30% of damage done (on cast of spell only)
'element of magic name here (ex order)' enhancing insignia- increase your offensive and defensive characteristic of 'element' by x% and cost by 10% for 5 minutes
berserker insignia- increase a players physical attack by 10% but receive x damage every 2 turns (like the death eyes but more damage) lasts for 5 minutes
saint insignia- recover 5% of players health every 6 turns but player is stunned for 2 turns every 6 lasts for 5 minutes
defender insignia- reduce all damage dealt to player by 5% and recover 5% health every 6 turns but decrease players attack by x and player is stunned for 2 turns every 6 turns lasts for 5 minutes
monk insignia- recover 2% of players health and 3% of players mana every 6 turns but player is stunned 2 turns every 6 turns lasts 5 minutes