Shugendosai16
Suggest to improve Landslide magic II to VII damage amount
Current Landslide II to Landslide VII makes similar amount of damage at round 2 to 8, i.e. 4-6 damage. So that means that upgrading Landslide magic to higher levels only result in increase damage at round 1. This is however not the case for the other elements where upgrade results in increased damage from round 1 to 8.
This makes Landslide II to VII exceptionally weak when you compared with the other elements. Please look at rebalancing the damage for Landslide II to VII, i.e. getting their round 2 to 8 damage increased as well with each upgrade.
This makes Landslide II to VII exceptionally weak when you compared with the other elements. Please look at rebalancing the damage for Landslide II to VII, i.e. getting their round 2 to 8 damage increased as well with each upgrade.
Landslide VI mana 128/Avg damage for 8 rounds = 53.5==>Avg damage per mana=0.418.
Lightning VI mana 128/Avg damage 124 ==> Avg damage per mana=0.969 and has effect to restore player health
Seal of Wounding VI mana 141/Avg damage 152 ==>Avg damage per mana=1.078 and has effect +5% chaos magic to target
Diving Retribution VI mana 125/Avg damage 216 ==>Avg damage per mana=1.728 and has effect -8.3% vulnerability to damage
Fire of Chain VI mana 128/Avg damage 104==>Avg damage per mana=0.8125 and has effect weaken target magic att by 30%
Shard of Ice VI mana 128/Avg damage 96==>Avg damage per mana=0.75 and has chance to weaken target attack
Conclusion - Landslide magic has lowest overall total damage and has no addition spell effect. Upgrading Landslide to higher level result in mediocre increase in damage and also decreases damage-to-mana ratio
landslide doen't actually have any effect
i've made a post about it u should all have a look
but landslide is the only DoT that doesn't have any effect
As for the effect - from watching it (as I use it a lot) I would say that it has a similar effect to Sub Fury, in that it does more criticals as I see more red numbers compared to using Seal of Wounding.
If the spell has only pure damage, I believe, it should be buffed.