arenas and belts

i know that you made arena, tournament and bridges so that when considering the level it would be fair, but when you consider belts it all goes wrong way.

for example if we have 2 players on one side without belts and 2 on the other side with belts, by level it should be fair but in reality they dont stand a chance even in dreams.

my suggestion is that you should make system that takes in consideration belt capacity instead of level or make one arena where belts are not allowed.

because no matter how fair we are and we try do our best, we are dragging our teammates down and they suffer defeat becaus of us.

in last bridges battle there was 6 on 6 battle on one side there were players lv.34,31,30,30,30, 30 and ond the other side there were players lv.33,32,32,29,29,29. first team had additional belt capacity of 170 and second team of 90, that is diference of +80 and with that difference it is like first team had one player more. No need to be rocket scientist to guess who won the match.

but you are doing great work with game, keep it up guys">
Comments
or make belt drops more common?
... or have the 20 slot one for sale in the shop, perhaps only gained after a major quest similar to the Dragon Quest. Sure, we would all go for it, but at least it would cost us time, gold and energy to regain a little equilibrium in the arena. Or, perhaps a special event giving away 5 belts? Sell a cheap 10-15 slot version for Reals? There are lots of ways to redress this issue. PvP should be fun, at the moment it is really not.
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