Aueamil10
Backpack mod - Base andor Item increase
The backpack size, by default is 20, which is great when your lv 1-6, but after 6 inventory management becomes an issue.
At lv 7 a player really starts getting green items, such as Simple Elixir of Endurance, which amounts to a total of 8 slots. Couple that with the grey/black items eats away at 16 total slots, of the initial 20. By level 10, most players are starting to craft the green gear which then requires up to 5 additional slots to be consumed by seal items. So far i have already overriden my base inventory by 1 already. Thats not even counting performing Profession acquired items or Collection items.
My suggestion is to increase the base inventory to at least 30, or move collection, profession, and seal items out of the inventory reduction bucket and into potentially their own.
Personally Thoughts
* Collection items, once acquired, should be removed from the inventory anyways, similar to a flag system. By this i mean, when an item is collected it represents a flag value to the system and since you can only have 1 of that item for the collection you meet the flag requirement, now if you manage to get extra's of collectibles that i have already acquired then i will accept inventory reduction. But the first collectible should be a flag acquisition and removed from the Inventory reduction
* Profession items, as crafted or acquired, should potentially be reduced out of a secondary backpack just for profession items. Maybe have an additional tab with its own inventory qty that is based on the skill lvl of the highest profession. So a Novice Jeweler may only have 10-15 slots available in their crafting materials tab, but an Advanced Jeweler may have 25-30 slots available due to the amount of cross-crafting needed to make the items.
* Seal items, such as Half-Blood Idol, should probably be like Collectibles, except you can only acquire the amount necessary to craft an item. In the instance of Half-Blod Idol, a player should never gain more than 230 of it as that is the most any player will ever need for the Gladiator Sets. As such, have a tab just for Seal and other Blacksmithing recipe items that are non-sellable.
Finally, i would ultimately suggest an increase of the base backpack available slots to 30 and move the non-auctionable items out of inventory reduction. As well, create a tab for crafting with its own inventory count and move collection items into a non-quantity tab if they are not removed from inventory altogether.
At lv 7 a player really starts getting green items, such as Simple Elixir of Endurance, which amounts to a total of 8 slots. Couple that with the grey/black items eats away at 16 total slots, of the initial 20. By level 10, most players are starting to craft the green gear which then requires up to 5 additional slots to be consumed by seal items. So far i have already overriden my base inventory by 1 already. Thats not even counting performing Profession acquired items or Collection items.
My suggestion is to increase the base inventory to at least 30, or move collection, profession, and seal items out of the inventory reduction bucket and into potentially their own.
Personally Thoughts
* Collection items, once acquired, should be removed from the inventory anyways, similar to a flag system. By this i mean, when an item is collected it represents a flag value to the system and since you can only have 1 of that item for the collection you meet the flag requirement, now if you manage to get extra's of collectibles that i have already acquired then i will accept inventory reduction. But the first collectible should be a flag acquisition and removed from the Inventory reduction
* Profession items, as crafted or acquired, should potentially be reduced out of a secondary backpack just for profession items. Maybe have an additional tab with its own inventory qty that is based on the skill lvl of the highest profession. So a Novice Jeweler may only have 10-15 slots available in their crafting materials tab, but an Advanced Jeweler may have 25-30 slots available due to the amount of cross-crafting needed to make the items.
* Seal items, such as Half-Blood Idol, should probably be like Collectibles, except you can only acquire the amount necessary to craft an item. In the instance of Half-Blod Idol, a player should never gain more than 230 of it as that is the most any player will ever need for the Gladiator Sets. As such, have a tab just for Seal and other Blacksmithing recipe items that are non-sellable.
Finally, i would ultimately suggest an increase of the base backpack available slots to 30 and move the non-auctionable items out of inventory reduction. As well, create a tab for crafting with its own inventory count and move collection items into a non-quantity tab if they are not removed from inventory altogether.
Items gathered from seals, and collection items do not take up space in your backpack.
You can rent a storage room in the winery as well.
Why limit the seal items? My wife (babyteef) made 6 complete sets of all pieces of the crafting armor, plus quite a few extras of some of them as well.