Brackis the Raging14
Concerns & Issues regarding possible bugs and glitches
Below are some - rather annoying - issues I have with some bugs within the game.
1) At times, when I zone into an area (for the sake of argument, let's say it's the Outskirts of Vaalor City) while I have the 'Farming' profession activated, the plots that I can grow on show only blank soil. No hovering icon. It is also unresponsive when I scroll over it.
2) I don't know if this is really a bug, or if the damage/progression system is that poorly done. But while I was trying to get 'Tuft of Grhol Fur' for my Gladiator gear creation, I noticed that the monsters I fight (usually starting at level 7-8, and getting progressively worse) not only do more damage than me, but at a certain point, have more health than me as well. Keep in mind, my character is level 14, so why is a level 13, 12, 11, even a level 10 monster able to critically hit me several times in a row, while I can't manage to get more than 80 damage at most per swing?
NOTE: This is mainly an issue, because the combined cost of 1-3 potions and one piece of food is greater than the reward for defeating the monster.
Example:
2 [green] potions: 55c x 2 = 1s, 10c
1 Wild Carrot: 33c +
~5 [Orbs]: 55c
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Reward for fighting [Level 8 Grhol]: ~70-80c
_____________________________________
Total: -95/-1s, 18c less than what you started the fight with
_____________________________________
In the long run, this will cause players to go broke. With the transfer rate for Reals being what it is (1R = 1g), players are not going to buy gold to keep their items repaired and potions/orbs/food in their inventory. They'll simply get tired of dying and having no money and stop playing. The combat/reward system along with the rate of Reals-Gold needs an emergency re-vamping.
3) "Sticky Descriptions". Whenever I would hover over something, such as my energy bar, or a monster with my mouse and then scroll off of it, the portrait/description of the aforementioned features would not go away. It would - for lack of better words - follow my mouse cursor until I scrolled over whatever caused it one more time.
4) Restricted names for characters, such as [guardian] or slurs should not be able to be created in the first place. A player will get frustrated that s/he put all that time and effort, only to get their character sent to the dungeon. This happened to my friend, and I didn't hear the end of it. *Invalid Character Name or *Restricted Character Name upon the creation of an account would save everyone a lot of time & hassle.
1) At times, when I zone into an area (for the sake of argument, let's say it's the Outskirts of Vaalor City) while I have the 'Farming' profession activated, the plots that I can grow on show only blank soil. No hovering icon. It is also unresponsive when I scroll over it.
2) I don't know if this is really a bug, or if the damage/progression system is that poorly done. But while I was trying to get 'Tuft of Grhol Fur' for my Gladiator gear creation, I noticed that the monsters I fight (usually starting at level 7-8, and getting progressively worse) not only do more damage than me, but at a certain point, have more health than me as well. Keep in mind, my character is level 14, so why is a level 13, 12, 11, even a level 10 monster able to critically hit me several times in a row, while I can't manage to get more than 80 damage at most per swing?
NOTE: This is mainly an issue, because the combined cost of 1-3 potions and one piece of food is greater than the reward for defeating the monster.
Example:
2 [green] potions: 55c x 2 = 1s, 10c
1 Wild Carrot: 33c +
~5 [Orbs]: 55c
_____________________________________
Reward for fighting [Level 8 Grhol]: ~70-80c
_____________________________________
Total: -95/-1s, 18c less than what you started the fight with
_____________________________________
In the long run, this will cause players to go broke. With the transfer rate for Reals being what it is (1R = 1g), players are not going to buy gold to keep their items repaired and potions/orbs/food in their inventory. They'll simply get tired of dying and having no money and stop playing. The combat/reward system along with the rate of Reals-Gold needs an emergency re-vamping.
3) "Sticky Descriptions". Whenever I would hover over something, such as my energy bar, or a monster with my mouse and then scroll off of it, the portrait/description of the aforementioned features would not go away. It would - for lack of better words - follow my mouse cursor until I scrolled over whatever caused it one more time.
4) Restricted names for characters, such as [guardian] or slurs should not be able to be created in the first place. A player will get frustrated that s/he put all that time and effort, only to get their character sent to the dungeon. This happened to my friend, and I didn't hear the end of it. *Invalid Character Name or *Restricted Character Name upon the creation of an account would save everyone a lot of time & hassle.
professions are are still in beta testing and development. Every new update fixes a lot of different things not only for professions but also for the game itself.
The rest sounds like suggestions. Moved to Suggestions category.