Loosing All Mana After Battle?

It seems to me that a player should not loose his/her mana after a battle. If the magic spells are not used against the opponent then why should mana drop to zero when you start the next battle? It makes it very difficult to be a challenge to higher level enemies even if it's only one level above the player's level. Just my 10 cents worth. Most other online games I play mana hold from one combat session to the next.
Comments
This would be nice as long as it only worked outside of Battlegrounds. I don't think people should be able to build up mana prior to entering the Arena of Honor, etc. You're health doesn't regenerate to full automatically after exiting battle, it remains at where the enemy took it down to... so why shouldn't mana remain at the same level following a fight?
perhaps a max % for recover like health outside of battle. Like 25/100 at a rate of what a dragon heals. Mana pots and glyphs would be nice as well.
i agree with Finwe on this. the lvling would go much smother if i could save my mana gains between fights but it shouldt be allowed to cary into the battlegrounds. there are meny fights iv finished with near full mana only to die in the next fight because i didnt have enophe casting power.
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