
Fire Chain Debuff Overpowered

I personally think the spell "Fire Chain" is highly overpowered due to it's debuff. It is quite easily the optimal secondary spell because it reduces magic damage by 30%. Not a chance of the debuff, like that of the water secondary which if you do so happen to get the debuff, it only lasts for two turns where as the Fire Chain debuff is automatic when the spell is cast and lasts the entire duration of the spell. I myself play as a witcher, and this throws the game balance off bigtime because now zerkers are owning me just as easily as paladins. So being a witcher is pretty pointless and unless the spell is changed I doubt many people will play as witcher. I'll most likely be switching my class soon, and will probably go with the overpowered berserker until it's changed.
But i disagree in just nerfing it, i would rather see the debuff skills reworked to be more useful overall.
There damage is medicore in theory, but more often then not i only score less then 10 dmg on a elite etc.
The debuff effects should be more useful on all other debuffs, and grow with increasing level.
Lets take the firechain as example.
Lvl 1 - Debuff with 10% decreased magic
Lvl 2 - Debuff with 15%
etc.
not sure what the max level would be, ofcourse that has to be taken into account while balancing the grow of those skills (so please dont nail me on those numbers)
It could be made that when using the dot that u have a small chance to get that debuff or simply reduce it to not higher then 10%.
Anyway, randomise the FC secondary effect, give it the same chance to fire as the chaos primary. And let's get back to hitting each other.
i am not 22+++ , but i know enough to say they are op by fighting nearly every bridge possible and not killing one witcher... but 6 zerks and 1 pally in 4 fights seems weird considering that each one had at least 1 witcher i was against.
b