Replicants

I think the Replicants are too powerful. I think they should have lower health and do less damage. Who agrees?
Comments
In the early game they do feel a bit powerful, but on the very upper end they tend to feel a bit weak. But this is a tough one - would fixing one upset the other, or could there be a single fix that works all the way across the level spectrum?
TrongsterIn the early game they do feel a bit powerful, but on the very upper end they tend to feel a bit weak. But this is a tough one - would fixing one upset the other, or could there be a single fix that works all the way across the level spectrum?

dunno you could give them a level dependent factor on dmg and heath starting sub 1 at level one and ending up 1 at level 70. not sure if they even are to powerfull on lower level has been long since
and then there's the pandor replicants...... whole other ball game there.

Always wondered why it had to be a replicant, and not just an Non-Player Character, 1 per bracket. Replicants don't count for kills quests anyway, so why have mount/buff/everything else decided by what the 'main' player uses. Have Master Davian or Storm-Brigadier Rand (for example) fight in the place of the replicant. Give them a set amount of expected damage, average mount for the bracket, average dragon for the bracket. Yes, it would be predictable, but if given 'no' level, then the NPC would just help make the teams more random.
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