For Once - Clan Wars Should Come First - Why Not?! This is why --

The clan wars isn't really kicking off well - this is why: The Loser's Curse!!! What is this supposed to be for? Loose and get the curse?? I don't think it's motivating anyone - all people actually get demotivated that way - I am honestly trying to help to improve the game's feel and efficiency as well as entertainment interests not trying to get a free lunch without having a Loser's Curse if that's what you are imagining -- ">">">

Think of it - the clan wars looser pays a lot for loosing in terms of gold - why does he have to have a Looser Curse as well? Marking the player for defeat doesn't go too well with promoting the interest in clan wars - making it more silly is what it's doing!! Like imagine this: I get killed by a Skrag in the Fort: I have a curse until sometime l8er when it will be removed for some reason - do I feel like doing it again?? No - I don't even want to go there!!! "> LoL! ">">

Clan wars also should be fought weekly by all clans for no reasons too!! Why's that? Heroism and resources like crystals to make the ambrosia and so on - good thing to know that for although people try to get into this part of the game it still needs more work to make it fun! So what's the entertaining feature of this? Having a gr8 battle during the war - conclusion: Don't let clans which are gr8er fight lower ones like the problem AS is facing (the clans too weak will not be interested in it and well I guess it will not be that entertaining too for the clans too strong) - And please do something for BC by taking Fury day as an example - totally do away with curses in AOH!! ">

That way it's more fun and popular - what's a rep u get from AOH? Gladiators reps - and valor - gladiators from collections - BC is fun because it's a rep u get instantly in the fight without completely depending on anything like collections or quests - an orb to use for points - this is a gr8 concept - how's this idea too: HoE Orbs to get HoE points by killing creatures - Use the orb and breeze through getting reps like BC! Or hunter ones - more likely to be logical even - using them to track and instead of the usual kit style track - manual orb style + reps too to boot! ">">

So back to the topic of Clan Wars - If it's too boring (firstly I noticed how long too it takes - this too makes it a boring affair) people won't be logging in - if there's too much so that the whole thing feel's like a bad day at the fort that you spent 20 Gs on repairs it's not going to go well! To make this easier is the best - so thanks for listening! ">">">
Comments
Whilst i think this post is correct about the seal of defeat - the game also gives you enough time to do a session of HoP to raise money.

Id rather it work in Stages - full payment = 5% off as is now
80% of payment = 4% off
60% of payment = 3% off
and so on,

that way its still gives a seal of defeat that can eased of as the payment goes down
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