Marks! Have you got a favorite mark? Or which ones do you like the most and are the gr8est!??

About the post below by Lstplyr - I didn't mean to post it again it was a slip! ">

Well now lets get to this post: What's a mark like that you can't wait to see it activate!? "> I have been using II elemental marks and red weps with them and I seem to find it really exciting that it adds more fascinating imagination to the already rich story of this game and fantasy RPGs alike. ">

The game really takes on an interesting aspect with the use of marks - reminding me of spellbooks and what spells you could use or prepare for before combat - and required in this all is that interesting play of the wizard: Which spell will be better for me to use and will help me triumph?! LoL ">"> Sometimes a gr8 anticipation is had before the next round when the mark activates - I hold my breath waiting for it to flow from my attack and release the magic from the spell causing the warrior to cast a shattering wave or reflect the attack (although reflection and protection marks don't activate visually) ">">

So, what are your favorite marks and what can't u imagine about not having it! I have seen so many different types of marks in the PvP from Hypervampirism to Evasion to Steel Sheild! I will get 16k in gladiator soon and am looking forward to using these gr8 marks - currently my swords have shattering blow and I have a shattering spell or two - but not a complete set like most people have!

Please tell us what - Thank ! You ! ">">
Comments
I enjoy it too if you considered: Activating marks manually! By using a set of icons to activate them like using potions or other orbs like the orb of self preservation etc.
I've only used Lacerated Wound and Shattering Blow Marks, so not sure about the rest.
I do find I very rarly seem to get a Crit. with Shattering Blow, Even though I usually get quite a few, so seem counter productive.
So currently prefer Lacerated Wound

Seeing as I only have 1% on each they do seem to activate quite often though.

Also I don't see the point of some of the Parcels at later levels esp the strength ones, as even If I mange to get a shinning blue one, it's will not even add 1% to my total strength, and at most will add 1 to damage.

So only the life ones seem useful, esp as you get 50% more with endurance also. so 15 life with a blue, and with the option of 4, thats 60 life, if you have 8 pots on your belt. that 480 life in total, so would allow you to take one more hit.
DBM -

I think of the parcels like having blue food permanently equipped. Depending on the quality, you get something like +30 to +60 strength, vitality, and intuition (or whatever you class stat is). This adds up to a huge advantage. You're right that a single parcel doesn't make a big difference, but taken together, someone with their gear full of parcels has a definite advantage over someone who doesn't.

Or think of it this way...the difference in stats between green quality armor and blue quality is only something like +16 strength and vitality, +2 intuition and +4 wisdom per piece (for lvl 3-30 stuff). Someone with all blue armor will walk over someone with all green armor almost every time in the arena. Parcels are +9-14, so their edge is smaller than that of blue vs. green gear, but still significant.

Just my 2 cents...I have no idea about elemental marks because I haven't gotten there yet :)
True parcels indeed to work on further - I only got two level I(one) strength ones - need to get them!! LoL!

So that's a discussion to think of especially the question of the marks activating - and why Shattering Blow didn't crit - I have a new question: Does what you imagine result in the crit? ">

Orbs or randomly selected by the computer? I thought orbs were what did the crits - a few orbs and of course depending on the luck of the round u use it - but now i can seem to imagine that it is nothing to do with it at all in any way and is just random!! LoL - what do u think? ">">

I used to enjoy using Lacerated wound with the old red weps from the merchant - and also with the Defender of Adan regalia - also liked Hypervampirsm! It was gr8 - Lacerated wound has gory graphics!! ">

Well about the triggers - I think although around 1% of my Shattering Spell, it is triggered almost all fights - but I seem to imagine there's a more frequent triggering if the % is higher - like with the ones on my red weps - Mark V red mark Shattering Blow triggers almost twice as much and sometimes twice in a row!! ">">">
Lance CorpusDBM -

I think of the parcels like having blue food permanently equipped. Depending on the quality, you get something like +30 to +60 strength, vitality, and intuition (or whatever you class stat is). This adds up to a huge advantage. You're right that a single parcel doesn't make a big difference, but taken together, someone with their gear full of parcels has a definite advantage over someone who doesn't.



I agree with the Life ones being useful and maybe intuition, but the strength ones are just to low to do much even if you have all of them, you may get 1-2 extra damage, so that's not even 1%, life your getting 3+%

As for Crits, I know it random, but also based on intuition and your crit %, and you know you get a crit as you get a red blow.
A person with all purple gear gear has just a little under 1800 strength...4 purple strength marks adds 56 strength. That is a little over 3% (so +3% damage). Or think of it this way...if you normally get 10k of damage per arena, you can expect about 10,300 with the strength parcels (or 20k would get 20,600). I would call that pretty substantial.

I guess it is up to each person to decide if that is worthwhile...anyone who has played around with parcels knows that they are ridiculously expensive to make & has probably walked away cursing when a lvl 3 parcel goes back down to a lvl 0, wasting a bunch of your gold. But as far as damage goes, you're thinking about them entirely incorrectly if you think a strength parcel is only going to add 1 point to your overall damage.
Lance CorpusA person with all purple gear gear has just a little under 1800 strength...4 purple strength marks adds 56 strength. That is a little over 3% (so +3% damage).

Strength is not completely proportional to damage so 3% extra Strength does not = 3% extra damage. else I would agree with you.
Also there are very few people making purple, most limit themselves to green to blue.

But I get your point about it being like having an extra Balm in use all the time. and if you have the money go for it, but I think you should get the life ones before the strength ones.
DBM -

Actually, your damage is exactly proportional to your strength. Your damage is:

Lower Damage Number = (0.085 * Strength) + Lower Weapon Damage + 25
Upper Damage Number = (.115 * Strength) + Upper Weapon Damage + 35

So...for me, I have 1110 strength and my axe does 24-34.

Lower Damage = (.085 * 1110) + 24 + 25 = 143.35
Upper Damage = (.115 * 1110) + 34 + 35 = 196.65

I think what you mean to say is that your damage is based upon more than just your strength, which is true. A person with more life will live longer, thus being able to strike more times; high intuition gives you a higher chance of a critical hit, which means more damage; your opponent's stats & how they stack up against yours determine block/absorption/critical hit rates. But if you do 3% more damage per swing, then no matter how all of those other things factor in, you'll do approx +3% damage.

Comparing strength to life parcels, I think of this way...the strength ones give you +3% damage per hit. The life parcels allow you to live 3% longer. Arguing that the +3% (or whatever percent based on your gear & parcel color of choice) life is more valuable than +3% damage is silly because one lets you live 3% longer, the other lets you hit 3% harder through your whole life, and at the end of the day, they give you basically the same boost through living longer or hitting harder. The fact that life parcel gets a boost from your endurance elixir & life elixirs doesn't matter because at the end of the day, whatever the total of your life + endurance + all healing potions would be without the life parcels..it is 3% higher with them.

In terms of how life vs. strength actually do effect your character in the game, +3% life means you will die slightly less often. In situations where you would just barely be killed, +3% life can save you. This means slightly fewer repairs to your gear, but probably never enough of a savings to justify the cost of the parcel based on this alone. +3% Strength means you can rack up damage 3% faster in fights. This means that in situations where being able to do a lot of damage very quickly is important, you'll have an small edge (e.g. if you're in a tournament & get put on a strong 4 person team agst a weak 4 person team & need to do as much damage as possible very quickly; the life parcels wouldn't matter here because the weak 4 person team is unlikely to get close to killing you anyways). There differences are minor enough that the majority of players would probably never care, and the minority of players who do care will have both types of parcels anyways :)
Well I would certainly argue that strength would be more to the crucial aspect of damage to health ratio - if damage was less - any amount damage increase is better - health is ultimately exhaustible - meaning you will whatever the case utilize and consume your health and replenish it with potions or glyphs - but it is returned to being work + energy converting health into fuel - damage on the other hand is work - and is determined by aspect non destructible type permanence - damage is not drained away in the encounter. - Though health and damage can be variable like the weapons and potions ulterior extensions to the base stat.">

Damage however is not consumable but reacts to health by exhausting it - if you have higher health it will be utilized to react to damage by being drained away to stay in working order - likely to illustrate it would be resources - like jaw bones turning into potions - here alchemy is utilized and to consume the jaw bone draining the energy from it and turning it into a potion - health also serves to turn into damage by the virtue of it being crucial to the employment of forming an attacking catalyst ">">">
Lance CorpusDBM -

Actually, your damage is exactly proportional to your strength. Your damage is:

Lower Damage Number = (0.085 * Strength) + Lower Weapon Damage + 25
Upper Damage Number = (.115 * Strength) + Upper Weapon Damage + 35

So...for me, I have 1110 strength and my axe does 24-34.



Thank you for the maths was trying to work it out I have found below to be more accurate.
Upper Damage Number = (.114 * Strength) + Upper Weapon Damage + 35

Also this has show on my toon using 4 blue, so 40 Strength or 40 life, both give 2% extra over my current stats.

So total life 11088 or 11318 (229 extra)
now I'm in top group my damage can vary from 8k to 16k, so take . so wound be 160 to 320 extra damage.

I know it all adds up esp when you add buffs, but they are expensive for 0.5% extra each for blue.

Well I noticed something about this game - numbers do add up but little so that it would make difference only if you are like seeing green armor vs full blue armor - semi blue too does alright - (semi green + blue that is) - but will still be on average losing and if not on average by a small difference - what else I mean to add is - there are other modifiers I feel in play but not really visible like class ones - I noticed in Jewellery changing some class Jewellery resulted in very much of the class specific trait being displayed - like critting more often with bezerker charms - so the stats arn't so hugely different maybe just 30 more (I'm talking about lower levels when I noticed it - haven't been using much of other jewellery recently) but the visibility of the class modifier is clearly seen.

Likely the strength parcel itself is a class modifier possibly tending to lean higher up the damage scala then lower down and building crit factors gr8er then the actual numbers ">
Despite the extra damage available from the use parcels - I have noticed another thing about the stats - there're stats which are modifiers concerning classes - such as a charm which is statistically incremental based on stamina/will/intuition and which ones depending on class but actually also have modifiers based on class type - for instance - if u noticed the small percentages of the parcels then u'll understand that the charms and such stuff also have an equally small percentage of the overall table = the class itself would further modify the actual behavior of the type of combat: ">

What that I noticed was that after changing class from a witcher charm to a zerker one was that I critted almost 2 times to 3 times more - this should be natural to us that it would be the purpose indeed! What I am looking at is the actual %! That's what I mean regardless of the % the class modifier would alter the type of combat resulting in visibility which definitely is above the threshold if it was purely stat based ">

I noticed this earlier on when I used to use mixed jewelry - anyway what can also be the thing here is that the parcels too may be a stat modifier regardless of the actual value - meaning they could have hidden behaviors should u imagine it - like leaning towards the higher ends of damage ranges - increasing the random factors to favor extra favor and hovering over the other behavioral modifiers which mostly would be hidden from normal observations ">

Another thing about it is the triggering - maybe the mark like random trigger would find more incentive to trigger based on the class of the parcel like red marks vs. purple or blue vs. green and so on - making the class of marks trigger the base stat modifiers or hidden ones - Well it may of course be a figment of my imagination in the end and I would like to state that! LoL!! ">">
Another Question Should a Light Mark III give more protection than a Mark II,
Does make using Mark II's a bit worthless seeing as most people have 7k reps by the time they can use Mark II marks.
i think so I saw a few Light III like protection and suppression on some weps
That's correct a mark III is meant to be used in a parallel manner therefore all III's are higher then the II's. Light refers to level 3
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