Gear

I would suggest doing away with gear breaks. Although the money spent on repairing gear insures that your company makes money, doing away with gear breaks means that as players get better gear they then post on the auction house for large prices.. This means, players will have options for larger purchases over time, which will inspire players to spend money to purchase them. This will be especially apparent when someone gets a rare drop that is better then a rare equip that they already have. Any player with sense will sell rare equip for large gold portions.
Comments
A good idea for death consequences would be loss of exp and a drop of stats for a period of time. An example of this would be that if you die you lose exp and you have half hp for X minutes.
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