Ice spikes I
Deals the current opponent damage Ice Magic, exceeding melee weapon damage by 28-39 units. With a 10% probability, the caster can get 1 of 3 possible effects:
- Deal double damage.
- Summon for 6 rounds weakened spirit your current opponent's human.
- restore your health in the amount of 100% from the damage done.
Cooldown: 20 rounds.
Uses 72 units. mana. Spends a turn.