Terrible Night in Landor and Krom's Meteorons


Warriors of levels 44-45 and above, new adventures await you!


Krom Tander's latest invention was inspired by nature; specifically, its unpredictability. Forced to leave his steam woodcutter behind by a storm, Dedaire decided he can't let elements interfere with his work any longer. This led to the idea of meteorons, high precision weather-forecasting devices that allow to plan all scientific activities ahead, eliminating the chaotic factor of nature. We'll give Krom that, what he lacks in attention he more than makes up for in energy and enthusiasm. He just got the idea and is already trying to turn it into reality - but this time it's not going to be that simple. Ore deliveries from the Mines of Tagol stopped for some reason, material needed for creation of Spheres of Prediction is scarcely in sight, and the notion of having to deal with ghosts doesn't appeal to Krom at all. Luckily for the Dedaire, there is enough brave warriors on Tartu who can help him finish the invention.


          


New adventures start with Krom Tander's "Unpredictable Elements" Quest, available at level 44.


 



Deep at night, when all the citizens of Landor were peacefully sleeping in their homes, terrible mix of cries and howling broke the silence, throwing villagers out of their beds. Mysterious creatures rushed into the village, adding cries of cattle that was being eaten alive to the noise. Only in the morning, when the darkness gave way to first rays of the sun, did the villagers dare step outside, to behold a terrifying outcome of the bloody night feast. Fright and terror engulfed Landor. Tired and depressed, inhabitants of the village pray that a brave warrior is sent to them who will find the reason for the dreadful event and make sure it never happens again.


          


New adventures start with Elder Vil's "The Landor Village Nightmare" Quest, available at level 45 .

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