Amazing Discovery: Monsters Can Acquire Abilities, Too!
Everyone knows that the more a warrior trains and fights in battles, the better they become at their trade. But who would have thought that the same applies to monsters? As it turns out, they too have the capacity to learn and acquire new combat skills that make them deadlier adversaries!
Warriors of Tartu of level 15+ have been discovered to possess the following abilities:
Has a chance of falling into rage after being attacked, which raises the damage dealt by its blows by 40%.
Can shatter the enemy's morale with a terrible cry, reducing the target's Will, Intuition and Stamina by 40%.
Skrag is infested with a parasite which reduces the Skrag's damage by 20% and increases damage taken by 25%. However, with each Skrag's attack, there is a chance that the parasite will tranfer to the target's body.
Golem's attacks have a small chance of disorienting the enemy for 1 round.
When Taur's Health drops below 50%, it may summon one of its kin into combat. The summoned monster's Health amounts to 40% Health of the Taur that summoned it.
Panyar's attacks have a chance of invoking Eternal Hunger which allows the Panyar to restore 10% Health every time it hits the enemy.
When Ield's Health drops below 75%, it has a small chance of turning into a Stone Rhun. A Stone Rhun deals 50% additional damage and all attacks against it are at -25% damage penalty. When the Rhun is reduced to 25% Health, it changes back into an Ield.
Has a small chance of dealing 240% damage, but this attack will leave Madkhar disoriented for two following rounds.
Each Strekade's attack has a very low chance of summoning another Strekade into battle.
Has a small chance of dealing an additional attack at 20-60% of normal damage.
Rachni's attacks have a small chance of poisoning the enemy. Rachni poison deals small amounts of damage every 2 rounds for 8 round. Poisonings may stack, raising dealt damage.
Has a high chance of dealing 130% damage, but this attack restores 30 Mana to the enemy.
After being attacked, the Darkguard can use the Lightning Rod which grants him a high chance of striking the enemy with a lightning bolt that deals 90% of the Darkguard's physical attack damage.
When attacked physically by the enemy, there is a small chance that the Tarkhan will retaliate on the enemy's turn, dealing 50% of normal damage.